Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
You must be logged in to make edits.

Gameplay Changes from WW2RP

From Prometheus Networks Wiki

This page covers what has changed from WW2RP and how the new mechanics work.

For other guides, see Game Mechanics (work in progress).

Faction payroll

Your salary is based on the configured rank in your character's name, rather than your player model.

  • Pay accrues every 30 minutes.
  • Collect accrued pay through My Payroll at a computer terminal.
  • Salaries are funded by faction bank accounts. If the faction's budget is empty, no new pay accrues.
  • Missing rank information, inactivity, or imprisonment can prevent payment.

Computers and permissions

Physical computer terminals provide access to payroll, case files, warrants, firearms licences, weapon tracing, and vehicle plate searches.

  • You must remain near the terminal to use it.
  • Restricted functions require permissions assigned to your character by staff.
  • Faction membership or a rank in your character's name does not automatically grant computer access.

Clothing and uniforms

Clothing consists of wearable inventory items, with equipment slots and compatibility restrictions.

  • Government uniforms are issued through staff.
  • Government uniforms normally cannot be dropped, traded, or moved into other storage.
  • Captors can strip the uniform from a tied government character, but cannot take that uniform as loot.

Security clearance

Security clearance determines access to restricted doors.

  • Clearance levels range from 1 to 6.
  • Most government factions start at level 1; the Protectorate starts at level 6.
  • Clearance is separate from computer permissions and ordinary door keys.

Forensic evidence

Crimes can leave fingerprints, blood and DNA, bullet casings, and bodies. Investigators can collect, analyse, and compare this evidence.

  • Handling items and doors can leave fingerprints.
  • Gloves and evidence cleanup matter.
  • Leaving the scene does not remove the evidence trail.

See the Forensics Guide for detailed guidance.

Case files and warrants

Investigative factions have private case and warrant databases.

  • Cases can contain evidence and typewriter documents.
  • Physical case reports can be produced.
  • Viewing cases, editing cases, analysing evidence, and managing warrants require separate permissions.

Firearms licences and weapon tracing

Civilian firearms licences have different classes and additional endorsements.

  • Licences can be revoked or blacklisted.
  • Felony records can invalidate licence access.
  • Weapons record the names of characters who equip them, allowing investigators to trace ownership.
  • Serial numbers can be filed off.

Prison, bail, and criminal records

Arrests involve recorded charges, sentences, bail where available, and persistent felony records.

  • Serving your sentence does not erase your record.
  • Life-sentence PK requests can be accepted or refused.
  • Refusing a life-sentence PK request moves your character into custody awaiting trial.

Character progression

Playing your character earns attribute points at milestones, beginning at one hour of character playtime.

  • Points initially go into random attributes that are below their cap.
  • A paid, one-time attribute respec lets you redistribute your points.

Main characters and faction conflicts

Players designate a main character, normally with a 30-day cooldown before changing it.

  • During a faction conflict lock, only designated main characters can participate.
  • Transfers into the faction are restricted during the lock.

Expanded PK consequences

Alongside ordinary PK-on-death, there are now faction-specific PKs, retaliation PK conditions, and civil-war PKs.

  • Being PK'd from most factions creates a seven-day restriction on returning to that faction.
  • Deleting a character in most factions also creates that seven-day restriction.

Criminal economy and stashes

  • Weed growing involves temperature, humidity, and soil quality.
  • Forged checks provide another criminal income activity.
  • Configured stash locations provide personal storage for civilian and criminal characters.
  • Stash access is blocked shortly after taking combat damage.

Communications and identity

  • Pagers provide an inbox and contacts.
  • Rotary landlines provide another way to make calls.
  • /wd privately whispers to the nearby person you are looking at.
  • /rumour costs 100 DM and broadcasts underground advertisements to eligible non-government characters.
  • Ordinary players cannot see other players on the scoreboard, making in-character identification more important.

Alternate character transfers

Items track which characters have handled them. Passing items between your own characters can be blocked, including transfers made through another player. Your alternate characters' shipments are also restricted.

Other additions

  • A Navigator with saved locations.
  • Gun bags.
  • Configurable shipment and target PvP events.