<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.prn.gg/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heine</id>
	<title>Prometheus Networks Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.prn.gg/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heine"/>
	<link rel="alternate" type="text/html" href="https://wiki.prn.gg/wiki/Special:Contributions/Heine"/>
	<updated>2026-04-22T18:29:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=591</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=591"/>
		<updated>2024-08-31T15:17:17Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -0px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:IchMOW.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperial Armed Forces, with the 5th Infantry Brigade being the garrison unit within Berlin. They are the main representative unit being portrayed within Berlin as an All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces. They ensure Discipline and order over the Troops and other outside forces whenever military Operations or miscellaneous action are being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart are represented by the 912th Panzer Battalion within Berlin.&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliche Marine]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Kaiserliches Luftwaffe]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Militärisches Geheimdienst]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Wehrdienstgerichte]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=File:IchMOW.png&amp;diff=590</id>
		<title>File:IchMOW.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=File:IchMOW.png&amp;diff=590"/>
		<updated>2024-08-31T15:16:56Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=589</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=589"/>
		<updated>2024-08-31T12:18:14Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -0px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperial Armed Forces, with the 5th Infantry Brigade being the garrison unit within Berlin. They are the main representative unit being portrayed within Berlin as an All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces. They ensure Discipline and order over the Troops and other outside forces whenever military Operations or miscellaneous action are being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart are represented by the 912th Panzer Battalion within Berlin.&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliche Marine]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Kaiserliches Luftwaffe]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Militärisches Geheimdienst]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Wehrdienstgerichte]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=588</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=588"/>
		<updated>2024-08-31T12:17:57Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -25px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperial Armed Forces, with the 5th Infantry Brigade being the garrison unit within Berlin. They are the main representative unit being portrayed within Berlin as an All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces. They ensure Discipline and order over the Troops and other outside forces whenever military Operations or miscellaneous action are being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart are represented by the 912th Panzer Battalion within Berlin.&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliche Marine]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Kaiserliches Luftwaffe]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Militärisches Geheimdienst]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
==[[Wehrdienstgerichte]]==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=587</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=587"/>
		<updated>2024-08-31T12:16:48Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -25px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=586</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=586"/>
		<updated>2024-08-31T12:16:43Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -30px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=585</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=585"/>
		<updated>2024-08-31T12:16:36Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -40px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=584</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=584"/>
		<updated>2024-08-31T12:16:28Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: -10px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=583</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=583"/>
		<updated>2024-08-31T12:16:21Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 0px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=582</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=582"/>
		<updated>2024-08-31T12:16:12Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 0px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=581</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=581"/>
		<updated>2024-08-31T12:15:54Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 0px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=580</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=580"/>
		<updated>2024-08-31T12:15:48Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 80px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=579</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=579"/>
		<updated>2024-08-31T12:15:37Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 130px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the [[Imperial Chancellery]]. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=578</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=578"/>
		<updated>2024-08-31T12:15:04Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ministry of War, also called the War Ministry, is one of the ten Federal Ministries which comprise the [[Imperial Chancellery]]. It is headed by the War Minister, usually held in tandem with the rank of [[Imperial Armed Forces|Field Marshal]] and coordinates the civil service and administrative aspects of the Armed Forces, including the [[Wehrdienstgerichte|Military Courts]] and Warplanning.&lt;br /&gt;
&lt;br /&gt;
The current Minister of War is Dieter Luther[https://wiki.prn.gg/wiki/Prometheus_Networks_Wiki:General_disclaimer].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 130px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the Imperial Council. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=577</id>
		<title>Ministerbüro</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Ministerb%C3%BCro&amp;diff=577"/>
		<updated>2024-08-31T12:14:17Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ministry of War, also called the War Ministry, is one of the ten Federal Ministries which comprise the [[Imperial Chancellery]]. It is headed by the War Minister, usually held in tandem with the rank of [[Imperial Armed Forces|Field Marshal]] and coordinates the civil service and administrative aspects of the Armed Forces, including the [[Wehrdienstgerichte|Military Courts]] and Warplanning.&lt;br /&gt;
&lt;br /&gt;
The current Minister of War is Dieter Luther[https://wiki.prn.gg/wiki/Prometheus_Networks_Wiki:General_disclaimer].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div &lt;br /&gt;
 style=&amp;quot;width: 17%; display: grid; flex-direction: row-reverse; justify-content: space-between; position: absolute;&lt;br /&gt;
top: 200px; left: 900px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&#039;&amp;quot;background: #024f63; border: 3px solid #000000; border-radius: 5px; padding: 5px 10px; text-align: center; color:#ebeded; font-size:x-large;&amp;quot;&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;flex-grow: 1; display: flex; align-items: right; justify-content: center&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;gallery mode=packed-overlay heights=300px image-rendering: crisp-edges; &amp;gt;&lt;br /&gt;
           File:MOW.png|Kriegsministerium|link=[[Ministry of War]]&lt;br /&gt;
            &amp;lt;/gallery&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction to the MOW==&lt;br /&gt;
The War Ministry is responsible for all Armed Operations and represents the Kaiserliches Kriegsmacht within the Imperial Council. They are comprised of multiple sub-factions, which include the Kaiserliches Heer, Kaiserliche Marine, Kaiserliche Luftwaffe, Militärisches Geheimdienst, and Wehrdienstgericht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:CoCMoW.png|Chain of Command of the Imperal Armed Forces |link=https://docs.google.com/spreadsheets/d/193ZNcx20XKbTFZeaUrNfdbVun9_w1LzxQPo43D-amvA/edit?gid=0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responisibility of the War Ministry:===&lt;br /&gt;
One of the primary responsibilities of the War Ministry is to ensure the Armed force&#039;s operativity and effectiveness in battle while ensuring their proper communication within the Government and other instances across the empire, for example, the cooperation between the War industry in procuring weaponry, Science Ministry in developing more sophisticated methods of battle and more. They are the main center of communication for anything responsible for the War effort.&lt;br /&gt;
&lt;br /&gt;
===War Time Control:===&lt;br /&gt;
The ministry manages civil affairs pertaining to war time emergency measures that could range from establishing control within a area that is likely to become a battleground. This ranges even beyond that by being given Civil Policing Authority as stated within the Imperial Crown Mandate. That allows them to enforce their own policing upon the populace to ensure the operativity of the War Ministry.&lt;br /&gt;
&lt;br /&gt;
== Minister of War ==&lt;br /&gt;
Archduke Leopold Dreyfus 08.1940-&lt;br /&gt;
&lt;br /&gt;
Leopold Dreyfus, a figure of formidable talent and unwavering dedication, ascended to prominence in the German Empire through his exceptional leadership in military strategy, justice reform, and domestic security. Born into a family esteemed for its legacy of public service and military prowess, Dreyfus&#039;s early years were steeped in the values of duty, honor, and service to the nation.&lt;br /&gt;
&lt;br /&gt;
Educated in the distinguished academies of military strategy and law, Dreyfus quickly distinguished himself as a prodigious intellect and a visionary leader. His early career flourished within the ranks of the Luftwaffe, where he rose to the position of Chief der Luftwaffe. Under his command, the German air force experienced a period of innovation and expansion, marked by advancements in aerial tactics, technology, and operational efficiency. Dreyfus&#039;s strategic foresight and meticulous planning solidified the Luftwaffe&#039;s reputation as a formidable force capable of defending the empire&#039;s skies with unparalleled precision and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Following his tenure as Chief der Luftwaffe, Dreyfus transitioned seamlessly into the role of Justice Minister, where he brought his keen legal mind and steadfast commitment to justice to bear on the reform and modernization of the empire&#039;s legal system. Recognizing the imperative of upholding the rule of law and safeguarding the rights of citizens, Dreyfus implemented sweeping reforms aimed at enhancing judicial transparency, combating corruption, and ensuring equitable access to justice for all.&lt;br /&gt;
&lt;br /&gt;
This continued on as within his later appointment by the Kaiser to Interior Minister, he has shown his leadership in steadfast fashion by enforcing the standards upon the Empire that made other notable figures be wary of his wrath. This was exemplified by his later additional title of &amp;quot;Archduke of Austria&amp;quot;. His reign is remembered as one of excellence to which after an unfortunate assassination of the Grand Admiral Friedhardt Thorne, his new task became to ascend to the position of War Minister as per royal decree.&lt;br /&gt;
&lt;br /&gt;
In his current role as Minister of War, Dreyfus has been battling a decrepit administration with the lack of men and leadership within his emperors Armed forces, being reminded of how deep the issues of the Kriegsmacht has engrained themselves. He is now battling the Administration&#039;s flaws to reestablish it in his image. What happens is still hidden amid the fog of future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=300px&amp;gt;&lt;br /&gt;
File:ich.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Leopold Dreyfus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kaiserliches Heer]]==&lt;br /&gt;
The Kaiserliches Heer is made up of the entirety of the Army Ground forces. This ranges from Tanks, Infantry, Medical Corps, Military Police and other miscellaneous militant organisations.&lt;br /&gt;
&lt;br /&gt;
They are made up of the following compositions:&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
They are the bread and butter of the Imperal Armed forces, with the Garrison unit within berlin being the 5th Infantry Brigade. They are the main representative unit that is being portrayed within Berlin to be regarded as a All-rounder and front face of the Imperial War Authority.&lt;br /&gt;
&lt;br /&gt;
===Feldjäger=== &lt;br /&gt;
Feldjägers are the Military Police of the Armed forces and ensure Discipline &amp;amp; Order over the Troops and other outside forces whenever military Operations or miscellaneous action is being undertaken. &lt;br /&gt;
&lt;br /&gt;
===Panzers===&lt;br /&gt;
Tankers at heart, they are represented by the 912th Panzer Battalion within Berlin.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=File:CoCMoW.png&amp;diff=576</id>
		<title>File:CoCMoW.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=File:CoCMoW.png&amp;diff=576"/>
		<updated>2024-08-31T12:11:02Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=539</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=539"/>
		<updated>2024-05-21T16:18:56Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT VI  : Lorem ipsum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
 Responsible for the suppression of ordinary crimes against the Empire.&lt;br /&gt;
 Responsible for the prosecution of ordinary criminal offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
 the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government. &lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for the collection of foreign intelligence abroad.&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=538</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=538"/>
		<updated>2024-05-21T16:18:51Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT V   : Auslands Nachrichtendienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
 Responsible for the suppression of ordinary crimes against the Empire.&lt;br /&gt;
 Responsible for the prosecution of ordinary criminal offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
 the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government. &lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for the collection of foreign intelligence abroad.&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=537</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=537"/>
		<updated>2024-05-21T16:18:42Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT II  : Kriminalamt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
 Responsible for the suppression of ordinary crimes against the Empire.&lt;br /&gt;
 Responsible for the prosecution of ordinary criminal offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
 the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government. &lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=536</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=536"/>
		<updated>2024-05-21T16:18:27Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT III : Nachrichtendienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
 the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government. &lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=535</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=535"/>
		<updated>2024-05-21T16:18:20Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT IV  : Geheimeschutzdienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
&lt;br /&gt;
the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government. &lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=534</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=534"/>
		<updated>2024-05-21T16:18:15Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT IV  : Geheimeschutzdienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
&lt;br /&gt;
the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government. Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=533</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=533"/>
		<updated>2024-05-21T16:18:01Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT IV  : Geheimeschutzdienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
&lt;br /&gt;
the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government.&lt;br /&gt;
Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=532</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=532"/>
		<updated>2024-05-21T16:17:57Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT IV  : Geheimeschutzdienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
&lt;br /&gt;
the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
 Responsible for suppression of political resistance to the Emperor or Imperial government.&lt;br /&gt;
&lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=531</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=531"/>
		<updated>2024-05-21T16:17:50Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT IV  : Geheimeschutzdienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
&lt;br /&gt;
the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Responsible for suppression of political resistance to the Emperor or Imperial government.&lt;br /&gt;
&lt;br /&gt;
 Responsible for the prosecution of political offenses to the Crown and Empire.&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=530</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=530"/>
		<updated>2024-05-21T16:17:33Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT III : Nachrichtendienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Responsible for the ideological and material supervision of all citizens, the monitoring of political movements,&lt;br /&gt;
&lt;br /&gt;
the collection of records, and other intelligence tasks at the discretion of the Director of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=529</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=529"/>
		<updated>2024-05-21T16:17:16Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT I   : Administration / Verwaltung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material, financial assistance and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=528</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=528"/>
		<updated>2024-05-21T16:17:04Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT I   : Administration / Verwaltung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the personnel concerns, providing material and financial assistance  and administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=527</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=527"/>
		<updated>2024-05-21T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT I   : Administration / Verwaltung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the administration of the National Security Bureau.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Administrative Office is be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=526</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=526"/>
		<updated>2024-05-21T16:16:33Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT I   : Administration / Verwaltung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the administration of the National Security Bureau.&lt;br /&gt;
The Chief of the Administrative Office shall be responsible for administrative concerns and questions along with the coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=525</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=525"/>
		<updated>2024-05-21T16:16:25Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT I   : Administration / Verwaltung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Responsible for the administration of the National Security Bureau. The Chief of the Administrative Office shall be responsible for administrative concerns and questions along with coordination of personnel.&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=524</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=524"/>
		<updated>2024-05-21T16:15:52Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Faction specific Medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=523</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=523"/>
		<updated>2024-05-21T16:15:35Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Type of Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=522</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=522"/>
		<updated>2024-05-21T16:15:27Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT V   : Lorem ipsum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Auslands Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=521</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=521"/>
		<updated>2024-05-21T16:15:14Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT IV  : Gehimeschutzdienst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Geheimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=520</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=520"/>
		<updated>2024-05-21T16:15:08Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* AMT II  : Lorem ipsum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Kriminalamt==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Gehimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=519</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=519"/>
		<updated>2024-05-21T16:14:51Z</updated>

		<summary type="html">&lt;p&gt;Heine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Gehimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=518</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=518"/>
		<updated>2024-05-21T16:14:02Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Composition and Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
=Composition and Organization=&lt;br /&gt;
&lt;br /&gt;
==AMT I   : Administration / Verwaltung==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT II  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT III : Nachrichtendienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT IV  : Gehimeschutzdienst==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT V   : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==AMT VI  : Lorem ipsum==&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT I   : Administration / Verwaltung=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT II  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
===AMT III : Nachrichtendienst===&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT IV  : Gehimeschutzdienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT V   : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT VI  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT I   : Administration / Verwaltung=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT II  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT III : Nachrichtendienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT IV  : Gehimeschutzdienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT V   : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT VI  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=517</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=517"/>
		<updated>2024-05-21T16:13:34Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Composition and Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
==Composition and Organization==&lt;br /&gt;
&lt;br /&gt;
=AMT I   : Administration / Verwaltung=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT II  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
===AMT III : Nachrichtendienst===&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT IV  : Gehimeschutzdienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT V   : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT VI  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT I   : Administration / Verwaltung=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT II  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT III : Nachrichtendienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT IV  : Gehimeschutzdienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT V   : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT VI  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=516</id>
		<title>National Sicherheitsburo</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=National_Sicherheitsburo&amp;diff=516"/>
		<updated>2024-05-21T16:13:24Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Composition and Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The Nationales Sicherheitsbüro (National Security Office) is an Intelligence Agency of the Interior Ministry. The buro is mainly the faction that makes most arrests or detainments in the name of National Security.&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay heights=400px&amp;gt;&lt;br /&gt;
File:NSB.png|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;|Logo of the NSB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role in Imperial Germany==&lt;br /&gt;
&lt;br /&gt;
Their mandate is to oversee Intelligence and Security affairs within the German Empire. They are the main intelligence body of the Empire and ensure stability in the state and across the nation as a whole. This includes protection from political opponents to terrorists.&lt;br /&gt;
&lt;br /&gt;
==Composition and Organization==&lt;br /&gt;
&lt;br /&gt;
=AMT I   : Administration / Verwaltung=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT II  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT III : Nachrichtendienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT IV  : Gehimeschutzdienst=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT V   : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
=AMT VI  : Lorem ipsum=&lt;br /&gt;
&lt;br /&gt;
Brief explanation&lt;br /&gt;
&lt;br /&gt;
==Faction Allegiance==&lt;br /&gt;
The following factions are in allegiance with the NSB:&lt;br /&gt;
* Innenministerium&lt;br /&gt;
* Kaisergarde&lt;br /&gt;
* Landespolizei&lt;br /&gt;
&lt;br /&gt;
==Type of Roleplay==&lt;br /&gt;
&lt;br /&gt;
==Faction specific Medals==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==Additional information &amp;amp; Images==&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=The_White_Rose&amp;diff=503</id>
		<title>The White Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=The_White_Rose&amp;diff=503"/>
		<updated>2024-04-17T23:23:52Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Party Offices==&lt;br /&gt;
- Gründungsrat&lt;br /&gt;
&lt;br /&gt;
- Finanzkomittee&lt;br /&gt;
&lt;br /&gt;
- Policycommittee&lt;br /&gt;
&lt;br /&gt;
- Informationcommittee&lt;br /&gt;
&lt;br /&gt;
==Party Ideology==&lt;br /&gt;
&lt;br /&gt;
* The philosophy of the White Rose Coalition, as described in their party charter, is Imperialist, Authoritative, and Aristocratic.&lt;br /&gt;
&lt;br /&gt;
* Their economic stance is for the government to apply mercantilist policies, and for it to intervene onto businesses where necessary for the betterment of the nation.&lt;br /&gt;
&lt;br /&gt;
* Their stance on human rights and social policies is nationalistic, while not necessarily making the individual suffer for the group, they believe the needs of the many outweigh those of the few, while also providing a small social safety net.&lt;br /&gt;
&lt;br /&gt;
* Their stance on taxation is flat, with all citizens paying the same taxation as one another, no matter how wealthy.&lt;br /&gt;
&lt;br /&gt;
* Their stance on regulation is that the government should have a strong stance in this part. Intervention into any market or social activity is a necessity to ensure equality across Germany.&lt;br /&gt;
&lt;br /&gt;
* Their stance on healthcare is that the state should sponsor all government healthcare that provides adequate but minimal resources to the German people.&lt;br /&gt;
&lt;br /&gt;
* Their immigration stance is for honorary citizenships to be granted to those who work for the betterment of Germany. Anybody who serves Germany via the military or the government for over three years is to be granted citizenship, which also includes skilled workers who meet the needs of the country. Unskilled workers who have done nothing for the country are to be denied citizenship. The state would also accept refugees, but they are required to serve in the military to obtain citizenship.&lt;br /&gt;
&lt;br /&gt;
* Their firearms stance is that the right to bear arms is purely for national and self defence. However, this should also be subject to regulation and oversight to ensure no abuse occurs. Individuals should be able to be barred from owning firearms if they have proven they cannot do so appropriately.&lt;br /&gt;
&lt;br /&gt;
* Their governance stance is for a strong central government with &amp;quot;red tape&amp;quot; to be required to prevent anarchy and individuals from power grabbing within the government. The government would also recognise that aristocracy would play a vital part in the shaping of government policies.&lt;br /&gt;
&lt;br /&gt;
* Their stance on war is for the state to seek to conquer all weaker nations and for them to be incorporated into the German Empire.&lt;br /&gt;
&lt;br /&gt;
* Their foreign policy is for the state to protect the weak from inferior governments via colonisation. Relations would be established with nations that only benefit Germany, the weak nations will be conquered/ignored.&lt;br /&gt;
&lt;br /&gt;
==Internal Organization==&lt;br /&gt;
&lt;br /&gt;
The organisation of the Leadership of the White Rose Coalition is as follows: &lt;br /&gt;
&lt;br /&gt;
* Party Chairman - Directs the objectives of the Party, leads party meetings, and is essentially the party&#039;s public figurehead.&lt;br /&gt;
&lt;br /&gt;
* Party Vice Chairman - Deputy of the Party, the record keeper, and the enforcer of party policies.&lt;br /&gt;
&lt;br /&gt;
* Campaign Manager - Utilises finances and politics to select and campaign for candidates to be voted into positions of government.&lt;br /&gt;
&lt;br /&gt;
* Communications Director - Publishes the Party&#039;s ideology and communicates with the masses on their key political objectives.&lt;br /&gt;
&lt;br /&gt;
* Policy Director - Crafts the tenets of the Party&#039;s ideologies and logistically supports elected officials to pass legislation in the government.&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
None. (Insert joke about political parties here)&lt;br /&gt;
&lt;br /&gt;
==Previous Chairmen==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Appointment&lt;br /&gt;
! Name&lt;br /&gt;
! Misc.&lt;br /&gt;
|-&lt;br /&gt;
| 13.11.1919&lt;br /&gt;
| Hendrik Baumer&lt;br /&gt;
| Founder&lt;br /&gt;
|-&lt;br /&gt;
| 29.11.1939&lt;br /&gt;
| Reinhardt Weiß&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 29.12.1939&lt;br /&gt;
| Adalheid Ebersol&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 03.01.1940&lt;br /&gt;
| Manfried von Gottingen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 04.02.1940&lt;br /&gt;
| Eckhardt Stahlecker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 21.02.1940&lt;br /&gt;
| Kamber Kroll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 09.03.1940&lt;br /&gt;
| Henrick Grossman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 21.03.1940&lt;br /&gt;
| Adolf Lindemann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 17.04.1940&lt;br /&gt;
| Lukas Vogel&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/16AnPr9K2Ynk9fY7uLu8VMG-aQ6j5XQi3EeI80ps91Zc/edit White Rose Party Program]&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=472</id>
		<title>ImperialRP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=472"/>
		<updated>2024-04-14T05:04:16Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Prop Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
*For majority of the time common sense applies. Do not try to look for loopholes in the rules.&lt;br /&gt;
*If you are unsure if something is allowed or not (it probably isn&#039;t if you have to ask), feel free to ask an Administrator.&lt;br /&gt;
*Not all rules are listed here, it would be impossible for us to list every scenario or example. This will be updated as new precedent needs to be set. Staff have final say. If you are told to stop or not do something, do as you are told or risk punishment.&lt;br /&gt;
*These rules are subject to change as the server evolves and new updates come out.&lt;br /&gt;
*We highly recommend you record situations in order to cover your bases when roleplaying and following server rules. Understand that staff cannot act upon an alleged rule break without concrete evidence or having witnessed it themselves, they will often have to ask for evidence or check logs, &#039;witnesses&#039; are non admissible. Harassing our staff team will not change this requirement.&lt;br /&gt;
*The concept of &#039;down time&#039; or &#039;low player hours&#039; does not exist. We have a plethora of players from all different time zones who want to experience the server as is. The rules are enforced 24/7, being online when less players are on does not give you permission to break server rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Abbreviations==&lt;br /&gt;
*RP = Roleplay.&lt;br /&gt;
*IC = In-Character.&lt;br /&gt;
*OOC = Out of Character.&lt;br /&gt;
*PK = Permanent Kill/Character Ban.&lt;br /&gt;
*LA = Lower Administration.&lt;br /&gt;
*UA = Upper Administration.&lt;br /&gt;
*GA = Global Administration.&lt;br /&gt;
&lt;br /&gt;
==Rule Abbreviations==&lt;br /&gt;
*Minge = Someone who refuses to follow roleplay.&lt;br /&gt;
*Metagame = Using Out of Character information In-Character.&lt;br /&gt;
*RDM = Random Death Match, Randomly Killing Players.&lt;br /&gt;
*ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.&lt;br /&gt;
*Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.&lt;br /&gt;
*NLR = New Life Rule.&lt;br /&gt;
*NITRP = No intent to roleplay.&lt;br /&gt;
*FearRP = Valuing one&#039;s life in a realistic manner.&lt;br /&gt;
*VDM = Vehicle Deathmatch, Killing People with a Vehicle.&lt;br /&gt;
*Powergaming = Forcing unfair actions against another person using OOC means.&lt;br /&gt;
*FailRP = Anything that would not make sense within roleplay. I.E. using Garry’s Mod features to get out of a situation.&lt;br /&gt;
*LTAP/LTARP = Leaving the server to avoid punishment/role play.&lt;br /&gt;
*POs = Past Offenses.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
#You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.&lt;br /&gt;
#You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.&lt;br /&gt;
#An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.&lt;br /&gt;
#The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character&#039;s death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.&lt;br /&gt;
#You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.&lt;br /&gt;
#Upon the death of your character, you must observe the &amp;quot;New Life Rule&amp;quot;. This rule states that you must forget all events that happened and all characters you&#039;ve met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.&lt;br /&gt;
#You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.&lt;br /&gt;
#Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.&lt;br /&gt;
#Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else&#039;s character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.&lt;br /&gt;
#Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.&lt;br /&gt;
#Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.&lt;br /&gt;
#Your character’s physical description should describe your appearance. No personality descriptions like &amp;quot;Schizophrenic&amp;quot;. No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)&lt;br /&gt;
#Abusing your character&#039;s faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.&lt;br /&gt;
#You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.&lt;br /&gt;
#If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.&lt;br /&gt;
#Your character&#039;s name should be based on the time period as well as the country of your character’s origin. No famous/historical names, this includes out of character (i.e. Kanye West) and in-character names (i.e. Joseph Goebbels).&lt;br /&gt;
#If you are mugging a person for their items, and they give you the items requested, you cannot kill them. You can not mug someone for more than 500RM. You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under FearRP&#039; in front of an NPC.&lt;br /&gt;
#Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.&lt;br /&gt;
#You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.&lt;br /&gt;
#Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)&lt;br /&gt;
#If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.&lt;br /&gt;
#A situation cannot be deemed voided without UA approval.&lt;br /&gt;
#If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.&lt;br /&gt;
#Characters should be no younger than 18 years old.&lt;br /&gt;
#You may not plan the assassination of your commanding officer for the sole purpose of gaining power. You must have a detailed reason for wanting them dead that is in accordance with PK guidelines.&lt;br /&gt;
#You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here [https://docs.google.com/spreadsheets/d/1j-KVwHRUtBVcnIqfv_qXy66IgWADJrGvy0Yw-MoWgRw/edit#gid=1852794272 LINK]&lt;br /&gt;
#Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.&lt;br /&gt;
#Creating a movable vehicle out of props is not permitted and will be considered abuse of flags.&lt;br /&gt;
#Forgery of documents is considered power-gaming, and is not permitted.&lt;br /&gt;
#The act of using an alternate character to avoid repercussions on a different character is not allowed.&lt;br /&gt;
#Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.&lt;br /&gt;
#Erotic Roleplay (ERP) of any form is prohibited.&lt;br /&gt;
#Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).&lt;br /&gt;
#Raids performed on government buildings by approved criminal organizations are to be directly approved and overseen by a member of Upper Administration. Any raids within the above criteria that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.&lt;br /&gt;
#If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.&lt;br /&gt;
#A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Guilded, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.&lt;br /&gt;
#Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.&lt;br /&gt;
#You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.&lt;br /&gt;
#You may not use one-way materials or the no-collide feature to make secret entrances in order to gain an advantage over other players.&lt;br /&gt;
#Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.&lt;br /&gt;
#Being apart of conflicting investigative organizations (i.e. NSB and MGD) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.&lt;br /&gt;
#The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.&lt;br /&gt;
#You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over &amp;quot;Dr.&amp;quot;&lt;br /&gt;
#Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Guilded.  Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you&#039;re unsure if it&#039;s LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.&lt;br /&gt;
#All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.&lt;br /&gt;
#Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.&lt;br /&gt;
&lt;br /&gt;
==Character Rules==&lt;br /&gt;
#You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)&lt;br /&gt;
#Your description must be serious, and contain a proper description of your character. Anything stated within your description is seen as an in-character description of yourself and can potentially be used against you.&lt;br /&gt;
#You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)&lt;br /&gt;
#You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.&lt;br /&gt;
#You may not create a new character with the name of an old character that was PK&#039;d. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.&lt;br /&gt;
#You may not have more than one character that&#039;s prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.&lt;br /&gt;
#You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.&lt;br /&gt;
#You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.&lt;br /&gt;
#You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.&lt;br /&gt;
#If you&#039;re roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.&lt;br /&gt;
&lt;br /&gt;
==Life Rules==&lt;br /&gt;
#You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.&lt;br /&gt;
#You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it&#039;s a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Guilded server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.&lt;br /&gt;
#The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.&lt;br /&gt;
#Individuals are exempt from the &amp;quot;New Life Rule&amp;quot; if:&lt;br /&gt;
##There is a public announcement describing the situation that occurred.&lt;br /&gt;
##You are invoked in roleplay.&lt;br /&gt;
##:-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.&lt;br /&gt;
##If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your &amp;quot;memory&amp;quot; is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.&lt;br /&gt;
&lt;br /&gt;
==FearRP Rules==&lt;br /&gt;
#While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.&lt;br /&gt;
#Acting in complete disregard for your life and being killed can result in a PK at staff&#039;s discretion.&lt;br /&gt;
#If you&#039;re holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).&lt;br /&gt;
#You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.&lt;br /&gt;
#If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).&lt;br /&gt;
#Continually putting yourself into FearRP scenarios in order to PK people, or &#039;PK hunting&#039; / being &#039;PK hungry&#039; is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.&lt;br /&gt;
#For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).&lt;br /&gt;
#If you are actively holding a weapon in your hand, FearRP does not apply and you may retaliate (even if it is on safety, E+R)&lt;br /&gt;
#If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)&lt;br /&gt;
#When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit, and the car must be immobilized, either pitted, unable to move or in a parked position. FearRP does not apply to individuals in a fast moving vehicle.&lt;br /&gt;
&lt;br /&gt;
==Mugging Rules==&lt;br /&gt;
#You may not mug in a public place. You can; however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around). Ex: The victim is alone at night in the middle of an empty street. You initiate a mugging with your firearm and take them to an alleyway so no one stumbles upon the crime. You may not perform the mugging in the street, which is a public area.&lt;br /&gt;
#Secluded and non-public areas include; Alleys, dark corners, areas void of other players or NPCs/abandoned buildings (In certain cases when an argument is present regarding the above stated areas, it can be confirmed or denied at the discretion of a staff member).&lt;br /&gt;
#You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under fearrp&#039; in front of an NPC. Do not target people using NPCs.&lt;br /&gt;
#You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.&lt;br /&gt;
#You may not make a character for the sole purpose of mugging, for example if you are PK&#039;d for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.&lt;br /&gt;
#You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.&lt;br /&gt;
#You may tie the victim and rob them of the items in their inventory.&lt;br /&gt;
#You may NOT mug players who are busy interacting with an NPC.&lt;br /&gt;
#Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is).  may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.&lt;br /&gt;
#You may not mug the same person within a span of 30 minutes.&lt;br /&gt;
#Be cautious! If you are killed while mugging, you have the possibility of being PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Killing Rules==&lt;br /&gt;
#You may not randomly kill someone without proper roleplay reason. (RDM)&lt;br /&gt;
#You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.&lt;br /&gt;
##If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.&lt;br /&gt;
##If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.&lt;br /&gt;
#In regards to how a user is allowed to react to verbal threats.&lt;br /&gt;
##There are two types of threats, an &#039;Active Threat&#039; and an &#039;Idle threat&#039;. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.&lt;br /&gt;
##Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.&lt;br /&gt;
##You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.&lt;br /&gt;
#If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)&lt;br /&gt;
#You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.&lt;br /&gt;
#You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)&lt;br /&gt;
#You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)&lt;br /&gt;
#You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.&lt;br /&gt;
#Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.&lt;br /&gt;
#You may not kill or escalate against someone based on inventory sounds. There&#039;s no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.&lt;br /&gt;
#You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)&lt;br /&gt;
#You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.&lt;br /&gt;
#A group member is defined as the following, and will largely apply to civilian characters:&lt;br /&gt;
#:-They are a member of your faction.&lt;br /&gt;
#:-You must properly know them in character.&lt;br /&gt;
#:-You may not attack Government authorities or interfere when they are detaining someone you do not know.&lt;br /&gt;
#:-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)&lt;br /&gt;
&lt;br /&gt;
==Metagaming Rules==&lt;br /&gt;
#Do not speak of in game matters in OOC.&lt;br /&gt;
#Do not use OOC terms in IC, this includes both IC text chat and voice chat.&lt;br /&gt;
#External and or unapproved platforms are generally considered OOC unless it is owned by Prometheus Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels, and frequency channels). Making use of direct messages, OOC channels, or unapproved Guilded servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.&lt;br /&gt;
##Making use of unapproved Discord servers (including private chats) that are used to subvert the main Guilds under Prometheus Networks will result in a punishment at staff’s discretion&lt;br /&gt;
##Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.&lt;br /&gt;
##This includes Discord messages that concern IC issues, or when giving/confirming IC orders.&lt;br /&gt;
##When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Guilded or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.&lt;br /&gt;
##:-Ex: The Interior Minister has ordered a PK on a member of the NSB, the Interior Minister has gotten his PK approved, ordered and/or intends to execute it himself, and will remain within the server until 30 minutes after the PK has been executed.&lt;br /&gt;
##All Guilded Voice Channels are considered OOC.&lt;br /&gt;
##Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added radios for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.&lt;br /&gt;
#You cannot call for help within Guilded or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.&lt;br /&gt;
#You cannot use an OOC reason to PK someone.&lt;br /&gt;
#You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.&lt;br /&gt;
#Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.&lt;br /&gt;
#Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.&lt;br /&gt;
#You cannot use IC information obtained from one character with another one of your characters, that is metagame.&lt;br /&gt;
#Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.&lt;br /&gt;
#It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it&#039;s not a valid reason to detain or arrest players approaching it. (Camping the NPC).&lt;br /&gt;
#Ways to Identify someone IC&#039;ly:&lt;br /&gt;
#:-You have their F3&lt;br /&gt;
#:-They Identify themselves to you, verbally giving you their full name / unique nickname&lt;br /&gt;
#:-Someone who has their F3 Identifies them to you&lt;br /&gt;
#:-You have viewed their ID card or searched their person.&lt;br /&gt;
#:-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.&lt;br /&gt;
#Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.&lt;br /&gt;
&lt;br /&gt;
==Powergaming Rules==&lt;br /&gt;
#Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me&#039;s against their will, forcing players to give their F3, etc.&lt;br /&gt;
#If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.&lt;br /&gt;
#You may not fabricate evidence to force a roleplay situation nor can you take OOC matters into IC roleplay.&lt;br /&gt;
#You may not abuse the /roll to powergame situations.&lt;br /&gt;
#You may not plant evidence on players to have them arrested without Admin approval.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Rules==&lt;br /&gt;
#Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.&lt;br /&gt;
#Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.&lt;br /&gt;
#Do not intentionally minge your vehicle by targeting players or cars at random for ramming. This also includes running around the street damaging cars/tires for no reason other than to bait.&lt;br /&gt;
#Do not prop abuse cars to destroy them.&lt;br /&gt;
#Do not intentionally explode cars in order to kill people. Blowing up a car that kills a large group of people is considered Mass RDM.&lt;br /&gt;
&lt;br /&gt;
==Approved Criminal Organization Rules==&lt;br /&gt;
#If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)&lt;br /&gt;
#If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don&#039;t own the maximum amount if you don&#039;t have enough active men to hold the property. An organization with 6 active people doesn&#039;t need to own 3 properties.&lt;br /&gt;
&lt;br /&gt;
==Prop Rules==&lt;br /&gt;
#You may not propkill, propsurf, prop block or prop climb.&lt;br /&gt;
#You cannot block any doorways or entrances to buildings.&lt;br /&gt;
#Players may not entirely block off roadways, or major traffic areas.&lt;br /&gt;
#Prop climb includes spawning props out of nowhere in order to reach areas you wouldn&#039;t be realistically able to get up to.&lt;br /&gt;
#When building dupes or decorating properties, the props must be within the Imperial Germany era and aesthetic.&lt;br /&gt;
#Players may slightly extend their property with props by a reasonable amount, but only with staff approval.&lt;br /&gt;
#Breaking these rules will result in a ban and/or removal of PET flags.&lt;br /&gt;
#Obnoxious or poorly made structures can be deleted by staff members if deemed necessary.&lt;br /&gt;
#This is NOT DarkRP. We don&#039;t build elaborate prop &#039;bases&#039; to defend against raiders. As such, any &#039;DarkRP&#039; type prop builds can be removed at Admin discretion (shooting slits, one way props, floating barriers, elaborate hallways, kill zones, force crouching areas, forced jumping area, non obvious no collided entrances/props or anything unrealistic to a legitimate property).&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=471</id>
		<title>ImperialRP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=471"/>
		<updated>2024-04-14T05:03:32Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Metagaming Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
*For majority of the time common sense applies. Do not try to look for loopholes in the rules.&lt;br /&gt;
*If you are unsure if something is allowed or not (it probably isn&#039;t if you have to ask), feel free to ask an Administrator.&lt;br /&gt;
*Not all rules are listed here, it would be impossible for us to list every scenario or example. This will be updated as new precedent needs to be set. Staff have final say. If you are told to stop or not do something, do as you are told or risk punishment.&lt;br /&gt;
*These rules are subject to change as the server evolves and new updates come out.&lt;br /&gt;
*We highly recommend you record situations in order to cover your bases when roleplaying and following server rules. Understand that staff cannot act upon an alleged rule break without concrete evidence or having witnessed it themselves, they will often have to ask for evidence or check logs, &#039;witnesses&#039; are non admissible. Harassing our staff team will not change this requirement.&lt;br /&gt;
*The concept of &#039;down time&#039; or &#039;low player hours&#039; does not exist. We have a plethora of players from all different time zones who want to experience the server as is. The rules are enforced 24/7, being online when less players are on does not give you permission to break server rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Abbreviations==&lt;br /&gt;
*RP = Roleplay.&lt;br /&gt;
*IC = In-Character.&lt;br /&gt;
*OOC = Out of Character.&lt;br /&gt;
*PK = Permanent Kill/Character Ban.&lt;br /&gt;
*LA = Lower Administration.&lt;br /&gt;
*UA = Upper Administration.&lt;br /&gt;
*GA = Global Administration.&lt;br /&gt;
&lt;br /&gt;
==Rule Abbreviations==&lt;br /&gt;
*Minge = Someone who refuses to follow roleplay.&lt;br /&gt;
*Metagame = Using Out of Character information In-Character.&lt;br /&gt;
*RDM = Random Death Match, Randomly Killing Players.&lt;br /&gt;
*ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.&lt;br /&gt;
*Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.&lt;br /&gt;
*NLR = New Life Rule.&lt;br /&gt;
*NITRP = No intent to roleplay.&lt;br /&gt;
*FearRP = Valuing one&#039;s life in a realistic manner.&lt;br /&gt;
*VDM = Vehicle Deathmatch, Killing People with a Vehicle.&lt;br /&gt;
*Powergaming = Forcing unfair actions against another person using OOC means.&lt;br /&gt;
*FailRP = Anything that would not make sense within roleplay. I.E. using Garry’s Mod features to get out of a situation.&lt;br /&gt;
*LTAP/LTARP = Leaving the server to avoid punishment/role play.&lt;br /&gt;
*POs = Past Offenses.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
#You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.&lt;br /&gt;
#You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.&lt;br /&gt;
#An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.&lt;br /&gt;
#The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character&#039;s death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.&lt;br /&gt;
#You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.&lt;br /&gt;
#Upon the death of your character, you must observe the &amp;quot;New Life Rule&amp;quot;. This rule states that you must forget all events that happened and all characters you&#039;ve met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.&lt;br /&gt;
#You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.&lt;br /&gt;
#Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.&lt;br /&gt;
#Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else&#039;s character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.&lt;br /&gt;
#Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.&lt;br /&gt;
#Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.&lt;br /&gt;
#Your character’s physical description should describe your appearance. No personality descriptions like &amp;quot;Schizophrenic&amp;quot;. No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)&lt;br /&gt;
#Abusing your character&#039;s faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.&lt;br /&gt;
#You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.&lt;br /&gt;
#If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.&lt;br /&gt;
#Your character&#039;s name should be based on the time period as well as the country of your character’s origin. No famous/historical names, this includes out of character (i.e. Kanye West) and in-character names (i.e. Joseph Goebbels).&lt;br /&gt;
#If you are mugging a person for their items, and they give you the items requested, you cannot kill them. You can not mug someone for more than 500RM. You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under FearRP&#039; in front of an NPC.&lt;br /&gt;
#Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.&lt;br /&gt;
#You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.&lt;br /&gt;
#Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)&lt;br /&gt;
#If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.&lt;br /&gt;
#A situation cannot be deemed voided without UA approval.&lt;br /&gt;
#If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.&lt;br /&gt;
#Characters should be no younger than 18 years old.&lt;br /&gt;
#You may not plan the assassination of your commanding officer for the sole purpose of gaining power. You must have a detailed reason for wanting them dead that is in accordance with PK guidelines.&lt;br /&gt;
#You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here [https://docs.google.com/spreadsheets/d/1j-KVwHRUtBVcnIqfv_qXy66IgWADJrGvy0Yw-MoWgRw/edit#gid=1852794272 LINK]&lt;br /&gt;
#Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.&lt;br /&gt;
#Creating a movable vehicle out of props is not permitted and will be considered abuse of flags.&lt;br /&gt;
#Forgery of documents is considered power-gaming, and is not permitted.&lt;br /&gt;
#The act of using an alternate character to avoid repercussions on a different character is not allowed.&lt;br /&gt;
#Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.&lt;br /&gt;
#Erotic Roleplay (ERP) of any form is prohibited.&lt;br /&gt;
#Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).&lt;br /&gt;
#Raids performed on government buildings by approved criminal organizations are to be directly approved and overseen by a member of Upper Administration. Any raids within the above criteria that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.&lt;br /&gt;
#If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.&lt;br /&gt;
#A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Guilded, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.&lt;br /&gt;
#Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.&lt;br /&gt;
#You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.&lt;br /&gt;
#You may not use one-way materials or the no-collide feature to make secret entrances in order to gain an advantage over other players.&lt;br /&gt;
#Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.&lt;br /&gt;
#Being apart of conflicting investigative organizations (i.e. NSB and MGD) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.&lt;br /&gt;
#The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.&lt;br /&gt;
#You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over &amp;quot;Dr.&amp;quot;&lt;br /&gt;
#Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Guilded.  Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you&#039;re unsure if it&#039;s LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.&lt;br /&gt;
#All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.&lt;br /&gt;
#Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.&lt;br /&gt;
&lt;br /&gt;
==Character Rules==&lt;br /&gt;
#You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)&lt;br /&gt;
#Your description must be serious, and contain a proper description of your character. Anything stated within your description is seen as an in-character description of yourself and can potentially be used against you.&lt;br /&gt;
#You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)&lt;br /&gt;
#You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.&lt;br /&gt;
#You may not create a new character with the name of an old character that was PK&#039;d. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.&lt;br /&gt;
#You may not have more than one character that&#039;s prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.&lt;br /&gt;
#You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.&lt;br /&gt;
#You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.&lt;br /&gt;
#You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.&lt;br /&gt;
#If you&#039;re roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.&lt;br /&gt;
&lt;br /&gt;
==Life Rules==&lt;br /&gt;
#You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.&lt;br /&gt;
#You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it&#039;s a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Guilded server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.&lt;br /&gt;
#The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.&lt;br /&gt;
#Individuals are exempt from the &amp;quot;New Life Rule&amp;quot; if:&lt;br /&gt;
##There is a public announcement describing the situation that occurred.&lt;br /&gt;
##You are invoked in roleplay.&lt;br /&gt;
##:-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.&lt;br /&gt;
##If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your &amp;quot;memory&amp;quot; is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.&lt;br /&gt;
&lt;br /&gt;
==FearRP Rules==&lt;br /&gt;
#While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.&lt;br /&gt;
#Acting in complete disregard for your life and being killed can result in a PK at staff&#039;s discretion.&lt;br /&gt;
#If you&#039;re holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).&lt;br /&gt;
#You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.&lt;br /&gt;
#If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).&lt;br /&gt;
#Continually putting yourself into FearRP scenarios in order to PK people, or &#039;PK hunting&#039; / being &#039;PK hungry&#039; is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.&lt;br /&gt;
#For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).&lt;br /&gt;
#If you are actively holding a weapon in your hand, FearRP does not apply and you may retaliate (even if it is on safety, E+R)&lt;br /&gt;
#If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)&lt;br /&gt;
#When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit, and the car must be immobilized, either pitted, unable to move or in a parked position. FearRP does not apply to individuals in a fast moving vehicle.&lt;br /&gt;
&lt;br /&gt;
==Mugging Rules==&lt;br /&gt;
#You may not mug in a public place. You can; however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around). Ex: The victim is alone at night in the middle of an empty street. You initiate a mugging with your firearm and take them to an alleyway so no one stumbles upon the crime. You may not perform the mugging in the street, which is a public area.&lt;br /&gt;
#Secluded and non-public areas include; Alleys, dark corners, areas void of other players or NPCs/abandoned buildings (In certain cases when an argument is present regarding the above stated areas, it can be confirmed or denied at the discretion of a staff member).&lt;br /&gt;
#You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under fearrp&#039; in front of an NPC. Do not target people using NPCs.&lt;br /&gt;
#You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.&lt;br /&gt;
#You may not make a character for the sole purpose of mugging, for example if you are PK&#039;d for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.&lt;br /&gt;
#You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.&lt;br /&gt;
#You may tie the victim and rob them of the items in their inventory.&lt;br /&gt;
#You may NOT mug players who are busy interacting with an NPC.&lt;br /&gt;
#Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is).  may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.&lt;br /&gt;
#You may not mug the same person within a span of 30 minutes.&lt;br /&gt;
#Be cautious! If you are killed while mugging, you have the possibility of being PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Killing Rules==&lt;br /&gt;
#You may not randomly kill someone without proper roleplay reason. (RDM)&lt;br /&gt;
#You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.&lt;br /&gt;
##If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.&lt;br /&gt;
##If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.&lt;br /&gt;
#In regards to how a user is allowed to react to verbal threats.&lt;br /&gt;
##There are two types of threats, an &#039;Active Threat&#039; and an &#039;Idle threat&#039;. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.&lt;br /&gt;
##Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.&lt;br /&gt;
##You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.&lt;br /&gt;
#If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)&lt;br /&gt;
#You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.&lt;br /&gt;
#You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)&lt;br /&gt;
#You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)&lt;br /&gt;
#You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.&lt;br /&gt;
#Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.&lt;br /&gt;
#You may not kill or escalate against someone based on inventory sounds. There&#039;s no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.&lt;br /&gt;
#You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)&lt;br /&gt;
#You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.&lt;br /&gt;
#A group member is defined as the following, and will largely apply to civilian characters:&lt;br /&gt;
#:-They are a member of your faction.&lt;br /&gt;
#:-You must properly know them in character.&lt;br /&gt;
#:-You may not attack Government authorities or interfere when they are detaining someone you do not know.&lt;br /&gt;
#:-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)&lt;br /&gt;
&lt;br /&gt;
==Metagaming Rules==&lt;br /&gt;
#Do not speak of in game matters in OOC.&lt;br /&gt;
#Do not use OOC terms in IC, this includes both IC text chat and voice chat.&lt;br /&gt;
#External and or unapproved platforms are generally considered OOC unless it is owned by Prometheus Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels, and frequency channels). Making use of direct messages, OOC channels, or unapproved Guilded servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.&lt;br /&gt;
##Making use of unapproved Discord servers (including private chats) that are used to subvert the main Guilds under Prometheus Networks will result in a punishment at staff’s discretion&lt;br /&gt;
##Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.&lt;br /&gt;
##This includes Discord messages that concern IC issues, or when giving/confirming IC orders.&lt;br /&gt;
##When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Guilded or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.&lt;br /&gt;
##:-Ex: The Interior Minister has ordered a PK on a member of the NSB, the Interior Minister has gotten his PK approved, ordered and/or intends to execute it himself, and will remain within the server until 30 minutes after the PK has been executed.&lt;br /&gt;
##All Guilded Voice Channels are considered OOC.&lt;br /&gt;
##Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added radios for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.&lt;br /&gt;
#You cannot call for help within Guilded or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.&lt;br /&gt;
#You cannot use an OOC reason to PK someone.&lt;br /&gt;
#You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.&lt;br /&gt;
#Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.&lt;br /&gt;
#Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.&lt;br /&gt;
#You cannot use IC information obtained from one character with another one of your characters, that is metagame.&lt;br /&gt;
#Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.&lt;br /&gt;
#It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it&#039;s not a valid reason to detain or arrest players approaching it. (Camping the NPC).&lt;br /&gt;
#Ways to Identify someone IC&#039;ly:&lt;br /&gt;
#:-You have their F3&lt;br /&gt;
#:-They Identify themselves to you, verbally giving you their full name / unique nickname&lt;br /&gt;
#:-Someone who has their F3 Identifies them to you&lt;br /&gt;
#:-You have viewed their ID card or searched their person.&lt;br /&gt;
#:-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.&lt;br /&gt;
#Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.&lt;br /&gt;
&lt;br /&gt;
==Powergaming Rules==&lt;br /&gt;
#Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me&#039;s against their will, forcing players to give their F3, etc.&lt;br /&gt;
#If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.&lt;br /&gt;
#You may not fabricate evidence to force a roleplay situation nor can you take OOC matters into IC roleplay.&lt;br /&gt;
#You may not abuse the /roll to powergame situations.&lt;br /&gt;
#You may not plant evidence on players to have them arrested without Admin approval.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Rules==&lt;br /&gt;
#Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.&lt;br /&gt;
#Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.&lt;br /&gt;
#Do not intentionally minge your vehicle by targeting players or cars at random for ramming. This also includes running around the street damaging cars/tires for no reason other than to bait.&lt;br /&gt;
#Do not prop abuse cars to destroy them.&lt;br /&gt;
#Do not intentionally explode cars in order to kill people. Blowing up a car that kills a large group of people is considered Mass RDM.&lt;br /&gt;
&lt;br /&gt;
==Approved Criminal Organization Rules==&lt;br /&gt;
#If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)&lt;br /&gt;
#If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don&#039;t own the maximum amount if you don&#039;t have enough active men to hold the property. An organization with 6 active people doesn&#039;t need to own 3 properties.&lt;br /&gt;
&lt;br /&gt;
==Prop Rules==&lt;br /&gt;
#You may not propkill, propsurf, prop block or prop climb.&lt;br /&gt;
#You cannot block any doorways or entrances to buildings.&lt;br /&gt;
#Players may not entirely block off roadways, or major traffic areas.&lt;br /&gt;
#Prop climb includes spawning props out of nowhere in order to reach areas you wouldn&#039;t be realistically able to get up to.&lt;br /&gt;
#When building dupes or decorating properties, the props must be within the 1942 Germany era and aesthetic.&lt;br /&gt;
#Players may slightly extend their property with props by a reasonable amount, but only with staff approval.&lt;br /&gt;
#Breaking these rules will result in a ban and/or removal of PET flags.&lt;br /&gt;
#Obnoxious or poorly made structures can be deleted by staff members if deemed necessary.&lt;br /&gt;
#This is NOT DarkRP. We don&#039;t build elaborate prop &#039;bases&#039; to defend against raiders. As such, any &#039;DarkRP&#039; type prop builds can be removed at Admin discretion (shooting slits, one way props, floating barriers, elaborate hallways, kill zones, force crouching areas, forced jumping area, non obvious no collided entrances/props or anything unrealistic to a legitimate property).&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=470</id>
		<title>ImperialRP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=470"/>
		<updated>2024-04-14T05:03:13Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Metagaming Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
*For majority of the time common sense applies. Do not try to look for loopholes in the rules.&lt;br /&gt;
*If you are unsure if something is allowed or not (it probably isn&#039;t if you have to ask), feel free to ask an Administrator.&lt;br /&gt;
*Not all rules are listed here, it would be impossible for us to list every scenario or example. This will be updated as new precedent needs to be set. Staff have final say. If you are told to stop or not do something, do as you are told or risk punishment.&lt;br /&gt;
*These rules are subject to change as the server evolves and new updates come out.&lt;br /&gt;
*We highly recommend you record situations in order to cover your bases when roleplaying and following server rules. Understand that staff cannot act upon an alleged rule break without concrete evidence or having witnessed it themselves, they will often have to ask for evidence or check logs, &#039;witnesses&#039; are non admissible. Harassing our staff team will not change this requirement.&lt;br /&gt;
*The concept of &#039;down time&#039; or &#039;low player hours&#039; does not exist. We have a plethora of players from all different time zones who want to experience the server as is. The rules are enforced 24/7, being online when less players are on does not give you permission to break server rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Abbreviations==&lt;br /&gt;
*RP = Roleplay.&lt;br /&gt;
*IC = In-Character.&lt;br /&gt;
*OOC = Out of Character.&lt;br /&gt;
*PK = Permanent Kill/Character Ban.&lt;br /&gt;
*LA = Lower Administration.&lt;br /&gt;
*UA = Upper Administration.&lt;br /&gt;
*GA = Global Administration.&lt;br /&gt;
&lt;br /&gt;
==Rule Abbreviations==&lt;br /&gt;
*Minge = Someone who refuses to follow roleplay.&lt;br /&gt;
*Metagame = Using Out of Character information In-Character.&lt;br /&gt;
*RDM = Random Death Match, Randomly Killing Players.&lt;br /&gt;
*ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.&lt;br /&gt;
*Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.&lt;br /&gt;
*NLR = New Life Rule.&lt;br /&gt;
*NITRP = No intent to roleplay.&lt;br /&gt;
*FearRP = Valuing one&#039;s life in a realistic manner.&lt;br /&gt;
*VDM = Vehicle Deathmatch, Killing People with a Vehicle.&lt;br /&gt;
*Powergaming = Forcing unfair actions against another person using OOC means.&lt;br /&gt;
*FailRP = Anything that would not make sense within roleplay. I.E. using Garry’s Mod features to get out of a situation.&lt;br /&gt;
*LTAP/LTARP = Leaving the server to avoid punishment/role play.&lt;br /&gt;
*POs = Past Offenses.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
#You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.&lt;br /&gt;
#You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.&lt;br /&gt;
#An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.&lt;br /&gt;
#The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character&#039;s death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.&lt;br /&gt;
#You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.&lt;br /&gt;
#Upon the death of your character, you must observe the &amp;quot;New Life Rule&amp;quot;. This rule states that you must forget all events that happened and all characters you&#039;ve met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.&lt;br /&gt;
#You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.&lt;br /&gt;
#Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.&lt;br /&gt;
#Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else&#039;s character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.&lt;br /&gt;
#Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.&lt;br /&gt;
#Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.&lt;br /&gt;
#Your character’s physical description should describe your appearance. No personality descriptions like &amp;quot;Schizophrenic&amp;quot;. No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)&lt;br /&gt;
#Abusing your character&#039;s faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.&lt;br /&gt;
#You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.&lt;br /&gt;
#If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.&lt;br /&gt;
#Your character&#039;s name should be based on the time period as well as the country of your character’s origin. No famous/historical names, this includes out of character (i.e. Kanye West) and in-character names (i.e. Joseph Goebbels).&lt;br /&gt;
#If you are mugging a person for their items, and they give you the items requested, you cannot kill them. You can not mug someone for more than 500RM. You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under FearRP&#039; in front of an NPC.&lt;br /&gt;
#Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.&lt;br /&gt;
#You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.&lt;br /&gt;
#Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)&lt;br /&gt;
#If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.&lt;br /&gt;
#A situation cannot be deemed voided without UA approval.&lt;br /&gt;
#If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.&lt;br /&gt;
#Characters should be no younger than 18 years old.&lt;br /&gt;
#You may not plan the assassination of your commanding officer for the sole purpose of gaining power. You must have a detailed reason for wanting them dead that is in accordance with PK guidelines.&lt;br /&gt;
#You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here [https://docs.google.com/spreadsheets/d/1j-KVwHRUtBVcnIqfv_qXy66IgWADJrGvy0Yw-MoWgRw/edit#gid=1852794272 LINK]&lt;br /&gt;
#Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.&lt;br /&gt;
#Creating a movable vehicle out of props is not permitted and will be considered abuse of flags.&lt;br /&gt;
#Forgery of documents is considered power-gaming, and is not permitted.&lt;br /&gt;
#The act of using an alternate character to avoid repercussions on a different character is not allowed.&lt;br /&gt;
#Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.&lt;br /&gt;
#Erotic Roleplay (ERP) of any form is prohibited.&lt;br /&gt;
#Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).&lt;br /&gt;
#Raids performed on government buildings by approved criminal organizations are to be directly approved and overseen by a member of Upper Administration. Any raids within the above criteria that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.&lt;br /&gt;
#If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.&lt;br /&gt;
#A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Guilded, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.&lt;br /&gt;
#Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.&lt;br /&gt;
#You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.&lt;br /&gt;
#You may not use one-way materials or the no-collide feature to make secret entrances in order to gain an advantage over other players.&lt;br /&gt;
#Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.&lt;br /&gt;
#Being apart of conflicting investigative organizations (i.e. NSB and MGD) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.&lt;br /&gt;
#The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.&lt;br /&gt;
#You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over &amp;quot;Dr.&amp;quot;&lt;br /&gt;
#Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Guilded.  Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you&#039;re unsure if it&#039;s LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.&lt;br /&gt;
#All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.&lt;br /&gt;
#Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.&lt;br /&gt;
&lt;br /&gt;
==Character Rules==&lt;br /&gt;
#You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)&lt;br /&gt;
#Your description must be serious, and contain a proper description of your character. Anything stated within your description is seen as an in-character description of yourself and can potentially be used against you.&lt;br /&gt;
#You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)&lt;br /&gt;
#You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.&lt;br /&gt;
#You may not create a new character with the name of an old character that was PK&#039;d. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.&lt;br /&gt;
#You may not have more than one character that&#039;s prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.&lt;br /&gt;
#You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.&lt;br /&gt;
#You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.&lt;br /&gt;
#You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.&lt;br /&gt;
#If you&#039;re roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.&lt;br /&gt;
&lt;br /&gt;
==Life Rules==&lt;br /&gt;
#You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.&lt;br /&gt;
#You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it&#039;s a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Guilded server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.&lt;br /&gt;
#The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.&lt;br /&gt;
#Individuals are exempt from the &amp;quot;New Life Rule&amp;quot; if:&lt;br /&gt;
##There is a public announcement describing the situation that occurred.&lt;br /&gt;
##You are invoked in roleplay.&lt;br /&gt;
##:-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.&lt;br /&gt;
##If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your &amp;quot;memory&amp;quot; is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.&lt;br /&gt;
&lt;br /&gt;
==FearRP Rules==&lt;br /&gt;
#While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.&lt;br /&gt;
#Acting in complete disregard for your life and being killed can result in a PK at staff&#039;s discretion.&lt;br /&gt;
#If you&#039;re holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).&lt;br /&gt;
#You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.&lt;br /&gt;
#If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).&lt;br /&gt;
#Continually putting yourself into FearRP scenarios in order to PK people, or &#039;PK hunting&#039; / being &#039;PK hungry&#039; is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.&lt;br /&gt;
#For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).&lt;br /&gt;
#If you are actively holding a weapon in your hand, FearRP does not apply and you may retaliate (even if it is on safety, E+R)&lt;br /&gt;
#If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)&lt;br /&gt;
#When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit, and the car must be immobilized, either pitted, unable to move or in a parked position. FearRP does not apply to individuals in a fast moving vehicle.&lt;br /&gt;
&lt;br /&gt;
==Mugging Rules==&lt;br /&gt;
#You may not mug in a public place. You can; however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around). Ex: The victim is alone at night in the middle of an empty street. You initiate a mugging with your firearm and take them to an alleyway so no one stumbles upon the crime. You may not perform the mugging in the street, which is a public area.&lt;br /&gt;
#Secluded and non-public areas include; Alleys, dark corners, areas void of other players or NPCs/abandoned buildings (In certain cases when an argument is present regarding the above stated areas, it can be confirmed or denied at the discretion of a staff member).&lt;br /&gt;
#You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under fearrp&#039; in front of an NPC. Do not target people using NPCs.&lt;br /&gt;
#You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.&lt;br /&gt;
#You may not make a character for the sole purpose of mugging, for example if you are PK&#039;d for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.&lt;br /&gt;
#You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.&lt;br /&gt;
#You may tie the victim and rob them of the items in their inventory.&lt;br /&gt;
#You may NOT mug players who are busy interacting with an NPC.&lt;br /&gt;
#Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is).  may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.&lt;br /&gt;
#You may not mug the same person within a span of 30 minutes.&lt;br /&gt;
#Be cautious! If you are killed while mugging, you have the possibility of being PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Killing Rules==&lt;br /&gt;
#You may not randomly kill someone without proper roleplay reason. (RDM)&lt;br /&gt;
#You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.&lt;br /&gt;
##If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.&lt;br /&gt;
##If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.&lt;br /&gt;
#In regards to how a user is allowed to react to verbal threats.&lt;br /&gt;
##There are two types of threats, an &#039;Active Threat&#039; and an &#039;Idle threat&#039;. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.&lt;br /&gt;
##Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.&lt;br /&gt;
##You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.&lt;br /&gt;
#If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)&lt;br /&gt;
#You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.&lt;br /&gt;
#You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)&lt;br /&gt;
#You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)&lt;br /&gt;
#You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.&lt;br /&gt;
#Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.&lt;br /&gt;
#You may not kill or escalate against someone based on inventory sounds. There&#039;s no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.&lt;br /&gt;
#You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)&lt;br /&gt;
#You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.&lt;br /&gt;
#A group member is defined as the following, and will largely apply to civilian characters:&lt;br /&gt;
#:-They are a member of your faction.&lt;br /&gt;
#:-You must properly know them in character.&lt;br /&gt;
#:-You may not attack Government authorities or interfere when they are detaining someone you do not know.&lt;br /&gt;
#:-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)&lt;br /&gt;
&lt;br /&gt;
==Metagaming Rules==&lt;br /&gt;
#Do not speak of in game matters in OOC.&lt;br /&gt;
#Do not use OOC terms in IC, this includes both IC text chat and voice chat.&lt;br /&gt;
#External and or unapproved platforms are generally considered OOC unless it is owned by Prometheus Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels, and frequency channels). Making use of direct messages, OOC channels, or unapproved Guilded servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.&lt;br /&gt;
##Making use of unapproved Discord servers (including private chats) that are used to subvert the main Guilds under Prometheus Networks will result in a punishment at staff’s discretion&lt;br /&gt;
##Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.&lt;br /&gt;
##This includes Guilded messages that concern IC issues, or when giving/confirming IC orders.&lt;br /&gt;
##When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Guilded or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.&lt;br /&gt;
##:-Ex: The Interior Minister has ordered a PK on a member of the NSB, the Interior Minister has gotten his PK approved, ordered and/or intends to execute it himself, and will remain within the server until 30 minutes after the PK has been executed.&lt;br /&gt;
##All Guilded Voice Channels are considered OOC.&lt;br /&gt;
##Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added radios for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.&lt;br /&gt;
#You cannot call for help within Guilded or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.&lt;br /&gt;
#You cannot use an OOC reason to PK someone.&lt;br /&gt;
#You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.&lt;br /&gt;
#Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.&lt;br /&gt;
#Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.&lt;br /&gt;
#You cannot use IC information obtained from one character with another one of your characters, that is metagame.&lt;br /&gt;
#Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.&lt;br /&gt;
#It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it&#039;s not a valid reason to detain or arrest players approaching it. (Camping the NPC).&lt;br /&gt;
#Ways to Identify someone IC&#039;ly:&lt;br /&gt;
#:-You have their F3&lt;br /&gt;
#:-They Identify themselves to you, verbally giving you their full name / unique nickname&lt;br /&gt;
#:-Someone who has their F3 Identifies them to you&lt;br /&gt;
#:-You have viewed their ID card or searched their person.&lt;br /&gt;
#:-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.&lt;br /&gt;
#Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.&lt;br /&gt;
&lt;br /&gt;
==Powergaming Rules==&lt;br /&gt;
#Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me&#039;s against their will, forcing players to give their F3, etc.&lt;br /&gt;
#If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.&lt;br /&gt;
#You may not fabricate evidence to force a roleplay situation nor can you take OOC matters into IC roleplay.&lt;br /&gt;
#You may not abuse the /roll to powergame situations.&lt;br /&gt;
#You may not plant evidence on players to have them arrested without Admin approval.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Rules==&lt;br /&gt;
#Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.&lt;br /&gt;
#Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.&lt;br /&gt;
#Do not intentionally minge your vehicle by targeting players or cars at random for ramming. This also includes running around the street damaging cars/tires for no reason other than to bait.&lt;br /&gt;
#Do not prop abuse cars to destroy them.&lt;br /&gt;
#Do not intentionally explode cars in order to kill people. Blowing up a car that kills a large group of people is considered Mass RDM.&lt;br /&gt;
&lt;br /&gt;
==Approved Criminal Organization Rules==&lt;br /&gt;
#If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)&lt;br /&gt;
#If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don&#039;t own the maximum amount if you don&#039;t have enough active men to hold the property. An organization with 6 active people doesn&#039;t need to own 3 properties.&lt;br /&gt;
&lt;br /&gt;
==Prop Rules==&lt;br /&gt;
#You may not propkill, propsurf, prop block or prop climb.&lt;br /&gt;
#You cannot block any doorways or entrances to buildings.&lt;br /&gt;
#Players may not entirely block off roadways, or major traffic areas.&lt;br /&gt;
#Prop climb includes spawning props out of nowhere in order to reach areas you wouldn&#039;t be realistically able to get up to.&lt;br /&gt;
#When building dupes or decorating properties, the props must be within the 1942 Germany era and aesthetic.&lt;br /&gt;
#Players may slightly extend their property with props by a reasonable amount, but only with staff approval.&lt;br /&gt;
#Breaking these rules will result in a ban and/or removal of PET flags.&lt;br /&gt;
#Obnoxious or poorly made structures can be deleted by staff members if deemed necessary.&lt;br /&gt;
#This is NOT DarkRP. We don&#039;t build elaborate prop &#039;bases&#039; to defend against raiders. As such, any &#039;DarkRP&#039; type prop builds can be removed at Admin discretion (shooting slits, one way props, floating barriers, elaborate hallways, kill zones, force crouching areas, forced jumping area, non obvious no collided entrances/props or anything unrealistic to a legitimate property).&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=469</id>
		<title>ImperialRP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=469"/>
		<updated>2024-04-14T05:02:41Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Metagaming Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
*For majority of the time common sense applies. Do not try to look for loopholes in the rules.&lt;br /&gt;
*If you are unsure if something is allowed or not (it probably isn&#039;t if you have to ask), feel free to ask an Administrator.&lt;br /&gt;
*Not all rules are listed here, it would be impossible for us to list every scenario or example. This will be updated as new precedent needs to be set. Staff have final say. If you are told to stop or not do something, do as you are told or risk punishment.&lt;br /&gt;
*These rules are subject to change as the server evolves and new updates come out.&lt;br /&gt;
*We highly recommend you record situations in order to cover your bases when roleplaying and following server rules. Understand that staff cannot act upon an alleged rule break without concrete evidence or having witnessed it themselves, they will often have to ask for evidence or check logs, &#039;witnesses&#039; are non admissible. Harassing our staff team will not change this requirement.&lt;br /&gt;
*The concept of &#039;down time&#039; or &#039;low player hours&#039; does not exist. We have a plethora of players from all different time zones who want to experience the server as is. The rules are enforced 24/7, being online when less players are on does not give you permission to break server rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Abbreviations==&lt;br /&gt;
*RP = Roleplay.&lt;br /&gt;
*IC = In-Character.&lt;br /&gt;
*OOC = Out of Character.&lt;br /&gt;
*PK = Permanent Kill/Character Ban.&lt;br /&gt;
*LA = Lower Administration.&lt;br /&gt;
*UA = Upper Administration.&lt;br /&gt;
*GA = Global Administration.&lt;br /&gt;
&lt;br /&gt;
==Rule Abbreviations==&lt;br /&gt;
*Minge = Someone who refuses to follow roleplay.&lt;br /&gt;
*Metagame = Using Out of Character information In-Character.&lt;br /&gt;
*RDM = Random Death Match, Randomly Killing Players.&lt;br /&gt;
*ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.&lt;br /&gt;
*Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.&lt;br /&gt;
*NLR = New Life Rule.&lt;br /&gt;
*NITRP = No intent to roleplay.&lt;br /&gt;
*FearRP = Valuing one&#039;s life in a realistic manner.&lt;br /&gt;
*VDM = Vehicle Deathmatch, Killing People with a Vehicle.&lt;br /&gt;
*Powergaming = Forcing unfair actions against another person using OOC means.&lt;br /&gt;
*FailRP = Anything that would not make sense within roleplay. I.E. using Garry’s Mod features to get out of a situation.&lt;br /&gt;
*LTAP/LTARP = Leaving the server to avoid punishment/role play.&lt;br /&gt;
*POs = Past Offenses.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
#You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.&lt;br /&gt;
#You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.&lt;br /&gt;
#An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.&lt;br /&gt;
#The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character&#039;s death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.&lt;br /&gt;
#You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.&lt;br /&gt;
#Upon the death of your character, you must observe the &amp;quot;New Life Rule&amp;quot;. This rule states that you must forget all events that happened and all characters you&#039;ve met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.&lt;br /&gt;
#You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.&lt;br /&gt;
#Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.&lt;br /&gt;
#Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else&#039;s character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.&lt;br /&gt;
#Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.&lt;br /&gt;
#Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.&lt;br /&gt;
#Your character’s physical description should describe your appearance. No personality descriptions like &amp;quot;Schizophrenic&amp;quot;. No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)&lt;br /&gt;
#Abusing your character&#039;s faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.&lt;br /&gt;
#You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.&lt;br /&gt;
#If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.&lt;br /&gt;
#Your character&#039;s name should be based on the time period as well as the country of your character’s origin. No famous/historical names, this includes out of character (i.e. Kanye West) and in-character names (i.e. Joseph Goebbels).&lt;br /&gt;
#If you are mugging a person for their items, and they give you the items requested, you cannot kill them. You can not mug someone for more than 500RM. You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under FearRP&#039; in front of an NPC.&lt;br /&gt;
#Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.&lt;br /&gt;
#You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.&lt;br /&gt;
#Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)&lt;br /&gt;
#If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.&lt;br /&gt;
#A situation cannot be deemed voided without UA approval.&lt;br /&gt;
#If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.&lt;br /&gt;
#Characters should be no younger than 18 years old.&lt;br /&gt;
#You may not plan the assassination of your commanding officer for the sole purpose of gaining power. You must have a detailed reason for wanting them dead that is in accordance with PK guidelines.&lt;br /&gt;
#You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here [https://docs.google.com/spreadsheets/d/1j-KVwHRUtBVcnIqfv_qXy66IgWADJrGvy0Yw-MoWgRw/edit#gid=1852794272 LINK]&lt;br /&gt;
#Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.&lt;br /&gt;
#Creating a movable vehicle out of props is not permitted and will be considered abuse of flags.&lt;br /&gt;
#Forgery of documents is considered power-gaming, and is not permitted.&lt;br /&gt;
#The act of using an alternate character to avoid repercussions on a different character is not allowed.&lt;br /&gt;
#Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.&lt;br /&gt;
#Erotic Roleplay (ERP) of any form is prohibited.&lt;br /&gt;
#Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).&lt;br /&gt;
#Raids performed on government buildings by approved criminal organizations are to be directly approved and overseen by a member of Upper Administration. Any raids within the above criteria that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.&lt;br /&gt;
#If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.&lt;br /&gt;
#A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Guilded, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.&lt;br /&gt;
#Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.&lt;br /&gt;
#You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.&lt;br /&gt;
#You may not use one-way materials or the no-collide feature to make secret entrances in order to gain an advantage over other players.&lt;br /&gt;
#Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.&lt;br /&gt;
#Being apart of conflicting investigative organizations (i.e. NSB and MGD) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.&lt;br /&gt;
#The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.&lt;br /&gt;
#You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over &amp;quot;Dr.&amp;quot;&lt;br /&gt;
#Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Guilded.  Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you&#039;re unsure if it&#039;s LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.&lt;br /&gt;
#All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.&lt;br /&gt;
#Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.&lt;br /&gt;
&lt;br /&gt;
==Character Rules==&lt;br /&gt;
#You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)&lt;br /&gt;
#Your description must be serious, and contain a proper description of your character. Anything stated within your description is seen as an in-character description of yourself and can potentially be used against you.&lt;br /&gt;
#You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)&lt;br /&gt;
#You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.&lt;br /&gt;
#You may not create a new character with the name of an old character that was PK&#039;d. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.&lt;br /&gt;
#You may not have more than one character that&#039;s prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.&lt;br /&gt;
#You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.&lt;br /&gt;
#You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.&lt;br /&gt;
#You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.&lt;br /&gt;
#If you&#039;re roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.&lt;br /&gt;
&lt;br /&gt;
==Life Rules==&lt;br /&gt;
#You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.&lt;br /&gt;
#You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it&#039;s a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Guilded server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.&lt;br /&gt;
#The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.&lt;br /&gt;
#Individuals are exempt from the &amp;quot;New Life Rule&amp;quot; if:&lt;br /&gt;
##There is a public announcement describing the situation that occurred.&lt;br /&gt;
##You are invoked in roleplay.&lt;br /&gt;
##:-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.&lt;br /&gt;
##If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your &amp;quot;memory&amp;quot; is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.&lt;br /&gt;
&lt;br /&gt;
==FearRP Rules==&lt;br /&gt;
#While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.&lt;br /&gt;
#Acting in complete disregard for your life and being killed can result in a PK at staff&#039;s discretion.&lt;br /&gt;
#If you&#039;re holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).&lt;br /&gt;
#You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.&lt;br /&gt;
#If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).&lt;br /&gt;
#Continually putting yourself into FearRP scenarios in order to PK people, or &#039;PK hunting&#039; / being &#039;PK hungry&#039; is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.&lt;br /&gt;
#For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).&lt;br /&gt;
#If you are actively holding a weapon in your hand, FearRP does not apply and you may retaliate (even if it is on safety, E+R)&lt;br /&gt;
#If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)&lt;br /&gt;
#When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit, and the car must be immobilized, either pitted, unable to move or in a parked position. FearRP does not apply to individuals in a fast moving vehicle.&lt;br /&gt;
&lt;br /&gt;
==Mugging Rules==&lt;br /&gt;
#You may not mug in a public place. You can; however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around). Ex: The victim is alone at night in the middle of an empty street. You initiate a mugging with your firearm and take them to an alleyway so no one stumbles upon the crime. You may not perform the mugging in the street, which is a public area.&lt;br /&gt;
#Secluded and non-public areas include; Alleys, dark corners, areas void of other players or NPCs/abandoned buildings (In certain cases when an argument is present regarding the above stated areas, it can be confirmed or denied at the discretion of a staff member).&lt;br /&gt;
#You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under fearrp&#039; in front of an NPC. Do not target people using NPCs.&lt;br /&gt;
#You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.&lt;br /&gt;
#You may not make a character for the sole purpose of mugging, for example if you are PK&#039;d for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.&lt;br /&gt;
#You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.&lt;br /&gt;
#You may tie the victim and rob them of the items in their inventory.&lt;br /&gt;
#You may NOT mug players who are busy interacting with an NPC.&lt;br /&gt;
#Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is).  may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.&lt;br /&gt;
#You may not mug the same person within a span of 30 minutes.&lt;br /&gt;
#Be cautious! If you are killed while mugging, you have the possibility of being PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Killing Rules==&lt;br /&gt;
#You may not randomly kill someone without proper roleplay reason. (RDM)&lt;br /&gt;
#You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.&lt;br /&gt;
##If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.&lt;br /&gt;
##If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.&lt;br /&gt;
#In regards to how a user is allowed to react to verbal threats.&lt;br /&gt;
##There are two types of threats, an &#039;Active Threat&#039; and an &#039;Idle threat&#039;. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.&lt;br /&gt;
##Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.&lt;br /&gt;
##You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.&lt;br /&gt;
#If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)&lt;br /&gt;
#You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.&lt;br /&gt;
#You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)&lt;br /&gt;
#You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)&lt;br /&gt;
#You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.&lt;br /&gt;
#Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.&lt;br /&gt;
#You may not kill or escalate against someone based on inventory sounds. There&#039;s no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.&lt;br /&gt;
#You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)&lt;br /&gt;
#You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.&lt;br /&gt;
#A group member is defined as the following, and will largely apply to civilian characters:&lt;br /&gt;
#:-They are a member of your faction.&lt;br /&gt;
#:-You must properly know them in character.&lt;br /&gt;
#:-You may not attack Government authorities or interfere when they are detaining someone you do not know.&lt;br /&gt;
#:-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)&lt;br /&gt;
&lt;br /&gt;
==Metagaming Rules==&lt;br /&gt;
#Do not speak of in game matters in OOC.&lt;br /&gt;
#Do not use OOC terms in IC, this includes both IC text chat and voice chat.&lt;br /&gt;
#External and or unapproved platforms are generally considered OOC unless it is owned by Prometheus Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels, and frequency channels). Making use of direct messages, OOC channels, or unapproved Guilded servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.&lt;br /&gt;
##Making use of unapproved Discord servers (including private chats) that are used to subvert the main Guilds under Prometheus Networks will result in a punishment at staff’s discretion&lt;br /&gt;
##Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.&lt;br /&gt;
##This includes Guilded messages that concern IC issues, or when giving/confirming IC orders.&lt;br /&gt;
##When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Guilded or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.&lt;br /&gt;
##:-Ex: The Reichsführer has ordered a PK on a member of the RSHA, the Reichsführer has gotten his PK approved, ordered and/or intends to execute it himself, and will remain within the server until 30 minutes after the PK has been executed.&lt;br /&gt;
##All Guilded Voice Channels are considered OOC.&lt;br /&gt;
##Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added radios for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.&lt;br /&gt;
#You cannot call for help within Guilded or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.&lt;br /&gt;
#You cannot use an OOC reason to PK someone.&lt;br /&gt;
#You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.&lt;br /&gt;
#Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.&lt;br /&gt;
#Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.&lt;br /&gt;
#You cannot use IC information obtained from one character with another one of your characters, that is metagame.&lt;br /&gt;
#Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.&lt;br /&gt;
#It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it&#039;s not a valid reason to detain or arrest players approaching it. (Camping the NPC).&lt;br /&gt;
#Ways to Identify someone IC&#039;ly:&lt;br /&gt;
#:-You have their F3&lt;br /&gt;
#:-They Identify themselves to you, verbally giving you their full name / unique nickname&lt;br /&gt;
#:-Someone who has their F3 Identifies them to you&lt;br /&gt;
#:-You have viewed their ID card or searched their person.&lt;br /&gt;
#:-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.&lt;br /&gt;
#Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.&lt;br /&gt;
&lt;br /&gt;
==Powergaming Rules==&lt;br /&gt;
#Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me&#039;s against their will, forcing players to give their F3, etc.&lt;br /&gt;
#If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.&lt;br /&gt;
#You may not fabricate evidence to force a roleplay situation nor can you take OOC matters into IC roleplay.&lt;br /&gt;
#You may not abuse the /roll to powergame situations.&lt;br /&gt;
#You may not plant evidence on players to have them arrested without Admin approval.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Rules==&lt;br /&gt;
#Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.&lt;br /&gt;
#Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.&lt;br /&gt;
#Do not intentionally minge your vehicle by targeting players or cars at random for ramming. This also includes running around the street damaging cars/tires for no reason other than to bait.&lt;br /&gt;
#Do not prop abuse cars to destroy them.&lt;br /&gt;
#Do not intentionally explode cars in order to kill people. Blowing up a car that kills a large group of people is considered Mass RDM.&lt;br /&gt;
&lt;br /&gt;
==Approved Criminal Organization Rules==&lt;br /&gt;
#If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)&lt;br /&gt;
#If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don&#039;t own the maximum amount if you don&#039;t have enough active men to hold the property. An organization with 6 active people doesn&#039;t need to own 3 properties.&lt;br /&gt;
&lt;br /&gt;
==Prop Rules==&lt;br /&gt;
#You may not propkill, propsurf, prop block or prop climb.&lt;br /&gt;
#You cannot block any doorways or entrances to buildings.&lt;br /&gt;
#Players may not entirely block off roadways, or major traffic areas.&lt;br /&gt;
#Prop climb includes spawning props out of nowhere in order to reach areas you wouldn&#039;t be realistically able to get up to.&lt;br /&gt;
#When building dupes or decorating properties, the props must be within the 1942 Germany era and aesthetic.&lt;br /&gt;
#Players may slightly extend their property with props by a reasonable amount, but only with staff approval.&lt;br /&gt;
#Breaking these rules will result in a ban and/or removal of PET flags.&lt;br /&gt;
#Obnoxious or poorly made structures can be deleted by staff members if deemed necessary.&lt;br /&gt;
#This is NOT DarkRP. We don&#039;t build elaborate prop &#039;bases&#039; to defend against raiders. As such, any &#039;DarkRP&#039; type prop builds can be removed at Admin discretion (shooting slits, one way props, floating barriers, elaborate hallways, kill zones, force crouching areas, forced jumping area, non obvious no collided entrances/props or anything unrealistic to a legitimate property).&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=468</id>
		<title>ImperialRP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=468"/>
		<updated>2024-04-14T04:56:40Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
*For majority of the time common sense applies. Do not try to look for loopholes in the rules.&lt;br /&gt;
*If you are unsure if something is allowed or not (it probably isn&#039;t if you have to ask), feel free to ask an Administrator.&lt;br /&gt;
*Not all rules are listed here, it would be impossible for us to list every scenario or example. This will be updated as new precedent needs to be set. Staff have final say. If you are told to stop or not do something, do as you are told or risk punishment.&lt;br /&gt;
*These rules are subject to change as the server evolves and new updates come out.&lt;br /&gt;
*We highly recommend you record situations in order to cover your bases when roleplaying and following server rules. Understand that staff cannot act upon an alleged rule break without concrete evidence or having witnessed it themselves, they will often have to ask for evidence or check logs, &#039;witnesses&#039; are non admissible. Harassing our staff team will not change this requirement.&lt;br /&gt;
*The concept of &#039;down time&#039; or &#039;low player hours&#039; does not exist. We have a plethora of players from all different time zones who want to experience the server as is. The rules are enforced 24/7, being online when less players are on does not give you permission to break server rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Abbreviations==&lt;br /&gt;
*RP = Roleplay.&lt;br /&gt;
*IC = In-Character.&lt;br /&gt;
*OOC = Out of Character.&lt;br /&gt;
*PK = Permanent Kill/Character Ban.&lt;br /&gt;
*LA = Lower Administration.&lt;br /&gt;
*UA = Upper Administration.&lt;br /&gt;
*GA = Global Administration.&lt;br /&gt;
&lt;br /&gt;
==Rule Abbreviations==&lt;br /&gt;
*Minge = Someone who refuses to follow roleplay.&lt;br /&gt;
*Metagame = Using Out of Character information In-Character.&lt;br /&gt;
*RDM = Random Death Match, Randomly Killing Players.&lt;br /&gt;
*ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.&lt;br /&gt;
*Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.&lt;br /&gt;
*NLR = New Life Rule.&lt;br /&gt;
*NITRP = No intent to roleplay.&lt;br /&gt;
*FearRP = Valuing one&#039;s life in a realistic manner.&lt;br /&gt;
*VDM = Vehicle Deathmatch, Killing People with a Vehicle.&lt;br /&gt;
*Powergaming = Forcing unfair actions against another person using OOC means.&lt;br /&gt;
*FailRP = Anything that would not make sense within roleplay. I.E. using Garry’s Mod features to get out of a situation.&lt;br /&gt;
*LTAP/LTARP = Leaving the server to avoid punishment/role play.&lt;br /&gt;
*POs = Past Offenses.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
#You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.&lt;br /&gt;
#You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.&lt;br /&gt;
#An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.&lt;br /&gt;
#The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character&#039;s death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.&lt;br /&gt;
#You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.&lt;br /&gt;
#Upon the death of your character, you must observe the &amp;quot;New Life Rule&amp;quot;. This rule states that you must forget all events that happened and all characters you&#039;ve met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.&lt;br /&gt;
#You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.&lt;br /&gt;
#Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.&lt;br /&gt;
#Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else&#039;s character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.&lt;br /&gt;
#Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.&lt;br /&gt;
#Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.&lt;br /&gt;
#Your character’s physical description should describe your appearance. No personality descriptions like &amp;quot;Schizophrenic&amp;quot;. No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)&lt;br /&gt;
#Abusing your character&#039;s faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.&lt;br /&gt;
#You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.&lt;br /&gt;
#If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.&lt;br /&gt;
#Your character&#039;s name should be based on the time period as well as the country of your character’s origin. No famous/historical names, this includes out of character (i.e. Kanye West) and in-character names (i.e. Joseph Goebbels).&lt;br /&gt;
#If you are mugging a person for their items, and they give you the items requested, you cannot kill them. You can not mug someone for more than 500RM. You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under FearRP&#039; in front of an NPC.&lt;br /&gt;
#Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.&lt;br /&gt;
#You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.&lt;br /&gt;
#Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)&lt;br /&gt;
#If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.&lt;br /&gt;
#A situation cannot be deemed voided without UA approval.&lt;br /&gt;
#If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.&lt;br /&gt;
#Characters should be no younger than 18 years old.&lt;br /&gt;
#You may not plan the assassination of your commanding officer for the sole purpose of gaining power. You must have a detailed reason for wanting them dead that is in accordance with PK guidelines.&lt;br /&gt;
#You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here [https://docs.google.com/spreadsheets/d/1j-KVwHRUtBVcnIqfv_qXy66IgWADJrGvy0Yw-MoWgRw/edit#gid=1852794272 LINK]&lt;br /&gt;
#Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.&lt;br /&gt;
#Creating a movable vehicle out of props is not permitted and will be considered abuse of flags.&lt;br /&gt;
#Forgery of documents is considered power-gaming, and is not permitted.&lt;br /&gt;
#The act of using an alternate character to avoid repercussions on a different character is not allowed.&lt;br /&gt;
#Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.&lt;br /&gt;
#Erotic Roleplay (ERP) of any form is prohibited.&lt;br /&gt;
#Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).&lt;br /&gt;
#Raids performed on government buildings by approved criminal organizations are to be directly approved and overseen by a member of Upper Administration. Any raids within the above criteria that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.&lt;br /&gt;
#If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.&lt;br /&gt;
#A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Guilded, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.&lt;br /&gt;
#Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.&lt;br /&gt;
#You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.&lt;br /&gt;
#You may not use one-way materials or the no-collide feature to make secret entrances in order to gain an advantage over other players.&lt;br /&gt;
#Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.&lt;br /&gt;
#Being apart of conflicting investigative organizations (i.e. NSB and MGD) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.&lt;br /&gt;
#The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.&lt;br /&gt;
#You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over &amp;quot;Dr.&amp;quot;&lt;br /&gt;
#Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Guilded.  Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you&#039;re unsure if it&#039;s LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.&lt;br /&gt;
#All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.&lt;br /&gt;
#Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.&lt;br /&gt;
&lt;br /&gt;
==Character Rules==&lt;br /&gt;
#You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)&lt;br /&gt;
#Your description must be serious, and contain a proper description of your character. Anything stated within your description is seen as an in-character description of yourself and can potentially be used against you.&lt;br /&gt;
#You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)&lt;br /&gt;
#You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.&lt;br /&gt;
#You may not create a new character with the name of an old character that was PK&#039;d. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.&lt;br /&gt;
#You may not have more than one character that&#039;s prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.&lt;br /&gt;
#You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.&lt;br /&gt;
#You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.&lt;br /&gt;
#You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.&lt;br /&gt;
#If you&#039;re roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.&lt;br /&gt;
&lt;br /&gt;
==Life Rules==&lt;br /&gt;
#You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.&lt;br /&gt;
#You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it&#039;s a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Guilded server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.&lt;br /&gt;
#The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.&lt;br /&gt;
#Individuals are exempt from the &amp;quot;New Life Rule&amp;quot; if:&lt;br /&gt;
##There is a public announcement describing the situation that occurred.&lt;br /&gt;
##You are invoked in roleplay.&lt;br /&gt;
##:-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.&lt;br /&gt;
##If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your &amp;quot;memory&amp;quot; is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.&lt;br /&gt;
&lt;br /&gt;
==FearRP Rules==&lt;br /&gt;
#While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.&lt;br /&gt;
#Acting in complete disregard for your life and being killed can result in a PK at staff&#039;s discretion.&lt;br /&gt;
#If you&#039;re holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).&lt;br /&gt;
#You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.&lt;br /&gt;
#If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).&lt;br /&gt;
#Continually putting yourself into FearRP scenarios in order to PK people, or &#039;PK hunting&#039; / being &#039;PK hungry&#039; is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.&lt;br /&gt;
#For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).&lt;br /&gt;
#If you are actively holding a weapon in your hand, FearRP does not apply and you may retaliate (even if it is on safety, E+R)&lt;br /&gt;
#If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)&lt;br /&gt;
#When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit, and the car must be immobilized, either pitted, unable to move or in a parked position. FearRP does not apply to individuals in a fast moving vehicle.&lt;br /&gt;
&lt;br /&gt;
==Mugging Rules==&lt;br /&gt;
#You may not mug in a public place. You can; however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around). Ex: The victim is alone at night in the middle of an empty street. You initiate a mugging with your firearm and take them to an alleyway so no one stumbles upon the crime. You may not perform the mugging in the street, which is a public area.&lt;br /&gt;
#Secluded and non-public areas include; Alleys, dark corners, areas void of other players or NPCs/abandoned buildings (In certain cases when an argument is present regarding the above stated areas, it can be confirmed or denied at the discretion of a staff member).&lt;br /&gt;
#You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under fearrp&#039; in front of an NPC. Do not target people using NPCs.&lt;br /&gt;
#You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.&lt;br /&gt;
#You may not make a character for the sole purpose of mugging, for example if you are PK&#039;d for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.&lt;br /&gt;
#You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.&lt;br /&gt;
#You may tie the victim and rob them of the items in their inventory.&lt;br /&gt;
#You may NOT mug players who are busy interacting with an NPC.&lt;br /&gt;
#Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is).  may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.&lt;br /&gt;
#You may not mug the same person within a span of 30 minutes.&lt;br /&gt;
#Be cautious! If you are killed while mugging, you have the possibility of being PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Killing Rules==&lt;br /&gt;
#You may not randomly kill someone without proper roleplay reason. (RDM)&lt;br /&gt;
#You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.&lt;br /&gt;
##If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.&lt;br /&gt;
##If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.&lt;br /&gt;
#In regards to how a user is allowed to react to verbal threats.&lt;br /&gt;
##There are two types of threats, an &#039;Active Threat&#039; and an &#039;Idle threat&#039;. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.&lt;br /&gt;
##Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.&lt;br /&gt;
##You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.&lt;br /&gt;
#If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)&lt;br /&gt;
#You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.&lt;br /&gt;
#You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)&lt;br /&gt;
#You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)&lt;br /&gt;
#You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.&lt;br /&gt;
#Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.&lt;br /&gt;
#You may not kill or escalate against someone based on inventory sounds. There&#039;s no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.&lt;br /&gt;
#You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)&lt;br /&gt;
#You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.&lt;br /&gt;
#A group member is defined as the following, and will largely apply to civilian characters:&lt;br /&gt;
#:-They are a member of your faction.&lt;br /&gt;
#:-You must properly know them in character.&lt;br /&gt;
#:-You may not attack Government authorities or interfere when they are detaining someone you do not know.&lt;br /&gt;
#:-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)&lt;br /&gt;
&lt;br /&gt;
==Metagaming Rules==&lt;br /&gt;
#Do not speak of in game matters in OOC.&lt;br /&gt;
#Do not use OOC terms in IC, this includes both IC text chat and voice chat.&lt;br /&gt;
#External and or unapproved platforms are generally considered OOC unless it is owned by Prometheus Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels, and frequency channels). Making use of direct messages, OOC channels, or unapproved Guilded servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.&lt;br /&gt;
##Making use of unapproved Guilded servers (including private chats) that are used to subvert the main Guilds under Prometheus Networks will result in a punishment at staff’s discretion&lt;br /&gt;
##Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.&lt;br /&gt;
##This includes Guilded messages that concern IC issues, or when giving/confirming IC orders.&lt;br /&gt;
##When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Guilded or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.&lt;br /&gt;
##:-Ex: The Reichsführer has ordered a PK on a member of the RSHA, the Reichsführer has gotten his PK approved, ordered and/or intends to execute it himself, and will remain within the server until 30 minutes after the PK has been executed.&lt;br /&gt;
##All Guilded Voice Channels are considered OOC.&lt;br /&gt;
##Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added radios for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.&lt;br /&gt;
#You cannot call for help within Guilded or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.&lt;br /&gt;
#You cannot use an OOC reason to PK someone.&lt;br /&gt;
#You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.&lt;br /&gt;
#Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.&lt;br /&gt;
#Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.&lt;br /&gt;
#You cannot use IC information obtained from one character with another one of your characters, that is metagame.&lt;br /&gt;
#Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.&lt;br /&gt;
#It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it&#039;s not a valid reason to detain or arrest players approaching it. (Camping the NPC).&lt;br /&gt;
#Ways to Identify someone IC&#039;ly:&lt;br /&gt;
#:-You have their F3&lt;br /&gt;
#:-They Identify themselves to you, verbally giving you their full name / unique nickname&lt;br /&gt;
#:-Someone who has their F3 Identifies them to you&lt;br /&gt;
#:-You have viewed their ID card or searched their person.&lt;br /&gt;
#:-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.&lt;br /&gt;
#Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.&lt;br /&gt;
&lt;br /&gt;
==Powergaming Rules==&lt;br /&gt;
#Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me&#039;s against their will, forcing players to give their F3, etc.&lt;br /&gt;
#If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.&lt;br /&gt;
#You may not fabricate evidence to force a roleplay situation nor can you take OOC matters into IC roleplay.&lt;br /&gt;
#You may not abuse the /roll to powergame situations.&lt;br /&gt;
#You may not plant evidence on players to have them arrested without Admin approval.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Rules==&lt;br /&gt;
#Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.&lt;br /&gt;
#Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.&lt;br /&gt;
#Do not intentionally minge your vehicle by targeting players or cars at random for ramming. This also includes running around the street damaging cars/tires for no reason other than to bait.&lt;br /&gt;
#Do not prop abuse cars to destroy them.&lt;br /&gt;
#Do not intentionally explode cars in order to kill people. Blowing up a car that kills a large group of people is considered Mass RDM.&lt;br /&gt;
&lt;br /&gt;
==Approved Criminal Organization Rules==&lt;br /&gt;
#If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)&lt;br /&gt;
#If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don&#039;t own the maximum amount if you don&#039;t have enough active men to hold the property. An organization with 6 active people doesn&#039;t need to own 3 properties.&lt;br /&gt;
&lt;br /&gt;
==Prop Rules==&lt;br /&gt;
#You may not propkill, propsurf, prop block or prop climb.&lt;br /&gt;
#You cannot block any doorways or entrances to buildings.&lt;br /&gt;
#Players may not entirely block off roadways, or major traffic areas.&lt;br /&gt;
#Prop climb includes spawning props out of nowhere in order to reach areas you wouldn&#039;t be realistically able to get up to.&lt;br /&gt;
#When building dupes or decorating properties, the props must be within the 1942 Germany era and aesthetic.&lt;br /&gt;
#Players may slightly extend their property with props by a reasonable amount, but only with staff approval.&lt;br /&gt;
#Breaking these rules will result in a ban and/or removal of PET flags.&lt;br /&gt;
#Obnoxious or poorly made structures can be deleted by staff members if deemed necessary.&lt;br /&gt;
#This is NOT DarkRP. We don&#039;t build elaborate prop &#039;bases&#039; to defend against raiders. As such, any &#039;DarkRP&#039; type prop builds can be removed at Admin discretion (shooting slits, one way props, floating barriers, elaborate hallways, kill zones, force crouching areas, forced jumping area, non obvious no collided entrances/props or anything unrealistic to a legitimate property).&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=467</id>
		<title>ImperialRP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=ImperialRP_Rules&amp;diff=467"/>
		<updated>2024-04-14T04:56:01Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legend==&lt;br /&gt;
*For majority of the time common sense applies. Do not try to look for loopholes in the rules.&lt;br /&gt;
*If you are unsure if something is allowed or not (it probably isn&#039;t if you have to ask), feel free to ask an Administrator.&lt;br /&gt;
*Not all rules are listed here, it would be impossible for us to list every scenario or example. This will be updated as new precedent needs to be set. Staff have final say. If you are told to stop or not do something, do as you are told or risk punishment.&lt;br /&gt;
*These rules are subject to change as the server evolves and new updates come out.&lt;br /&gt;
*We highly recommend you record situations in order to cover your bases when roleplaying and following server rules. Understand that staff cannot act upon an alleged rule break without concrete evidence or having witnessed it themselves, they will often have to ask for evidence or check logs, &#039;witnesses&#039; are non admissible. Harassing our staff team will not change this requirement.&lt;br /&gt;
*The concept of &#039;down time&#039; or &#039;low player hours&#039; does not exist. We have a plethora of players from all different time zones who want to experience the server as is. The rules are enforced 24/7, being online when less players are on does not give you permission to break server rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Abbreviations==&lt;br /&gt;
*RP = Roleplay.&lt;br /&gt;
*IC = In-Character.&lt;br /&gt;
*OOC = Out of Character.&lt;br /&gt;
*PK = Permanent Kill/Character Ban.&lt;br /&gt;
*LA = Lower Administration.&lt;br /&gt;
*UA = Upper Administration.&lt;br /&gt;
*GA = Global Administration.&lt;br /&gt;
&lt;br /&gt;
==Rule Abbreviations==&lt;br /&gt;
*Minge = Someone who refuses to follow roleplay.&lt;br /&gt;
*Metagame = Using Out of Character information In-Character.&lt;br /&gt;
*RDM = Random Death Match, Randomly Killing Players.&lt;br /&gt;
*ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.&lt;br /&gt;
*Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.&lt;br /&gt;
*NLR = New Life Rule.&lt;br /&gt;
*NITRP = No intent to roleplay.&lt;br /&gt;
*FearRP = Valuing one&#039;s life in a realistic manner.&lt;br /&gt;
*VDM = Vehicle Deathmatch, Killing People with a Vehicle.&lt;br /&gt;
*Powergaming = Forcing unfair actions against another person using OOC means.&lt;br /&gt;
*FailRP = Anything that would not make sense within roleplay. I.E. using Garry’s Mod features to get out of a situation.&lt;br /&gt;
*LTAP/LTARP = Leaving the server to avoid punishment/role play.&lt;br /&gt;
*POs = Past Offenses.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
#You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.&lt;br /&gt;
#You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.&lt;br /&gt;
#An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.&lt;br /&gt;
#The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character&#039;s death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.&lt;br /&gt;
#You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.&lt;br /&gt;
#Upon the death of your character, you must observe the &amp;quot;New Life Rule&amp;quot;. This rule states that you must forget all events that happened and all characters you&#039;ve met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.&lt;br /&gt;
#You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.&lt;br /&gt;
#Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.&lt;br /&gt;
#Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else&#039;s character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.&lt;br /&gt;
#Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.&lt;br /&gt;
#Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.&lt;br /&gt;
#Your character’s physical description should describe your appearance. No personality descriptions like &amp;quot;Schizophrenic&amp;quot;. No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)&lt;br /&gt;
#Abusing your character&#039;s faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.&lt;br /&gt;
#You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.&lt;br /&gt;
#If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.&lt;br /&gt;
#Your character&#039;s name should be based on the time period as well as the country of your character’s origin. No famous/historical names, this includes out of character (i.e. Kanye West) and in-character names (i.e. Joseph Goebbels).&lt;br /&gt;
#If you are mugging a person for their items, and they give you the items requested, you cannot kill them. You can not mug someone for more than 500RM. You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under FearRP&#039; in front of an NPC.&lt;br /&gt;
#Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.&lt;br /&gt;
#You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.&lt;br /&gt;
#Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)&lt;br /&gt;
#If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.&lt;br /&gt;
#A situation cannot be deemed voided without UA approval.&lt;br /&gt;
#If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.&lt;br /&gt;
#Characters should be no younger than 18 years old.&lt;br /&gt;
#You may not plan the assassination of your commanding officer for the sole purpose of gaining power. You must have a detailed reason for wanting them dead that is in accordance with PK guidelines.&lt;br /&gt;
#You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here [https://docs.google.com/spreadsheets/d/1j-KVwHRUtBVcnIqfv_qXy66IgWADJrGvy0Yw-MoWgRw/edit#gid=1852794272 LINK]&lt;br /&gt;
#Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.&lt;br /&gt;
#Creating a movable vehicle out of props is not permitted and will be considered abuse of flags.&lt;br /&gt;
#Forgery of documents is considered power-gaming, and is not permitted.&lt;br /&gt;
#The act of using an alternate character to avoid repercussions on a different character is not allowed.&lt;br /&gt;
#Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.&lt;br /&gt;
#Erotic Roleplay (ERP) of any form is prohibited.&lt;br /&gt;
#Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).&lt;br /&gt;
#Raids performed on government buildings by approved criminal organizations are to be directly approved and overseen by a member of Upper Administration. Any raids within the above criteria that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.&lt;br /&gt;
#If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.&lt;br /&gt;
#A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Guilded, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.&lt;br /&gt;
#Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.&lt;br /&gt;
#You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.&lt;br /&gt;
#You may not use one-way materials or the no-collide feature to make secret entrances in order to gain an advantage over other players.&lt;br /&gt;
#Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.&lt;br /&gt;
#Being apart of conflicting investigative organizations (i.e. RSHA and Abwehr) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.&lt;br /&gt;
#The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.&lt;br /&gt;
#You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over &amp;quot;Dr.&amp;quot;&lt;br /&gt;
#Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Guilded.  Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you&#039;re unsure if it&#039;s LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.&lt;br /&gt;
#All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.&lt;br /&gt;
#Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.&lt;br /&gt;
&lt;br /&gt;
==Character Rules==&lt;br /&gt;
#You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)&lt;br /&gt;
#Your description must be serious, and contain a proper description of your character. Anything stated within your description is seen as an in-character description of yourself and can potentially be used against you.&lt;br /&gt;
#You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)&lt;br /&gt;
#You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.&lt;br /&gt;
#You may not create a new character with the name of an old character that was PK&#039;d. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.&lt;br /&gt;
#You may not have more than one character that&#039;s prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.&lt;br /&gt;
#You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.&lt;br /&gt;
#You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.&lt;br /&gt;
#You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.&lt;br /&gt;
#If you&#039;re roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.&lt;br /&gt;
&lt;br /&gt;
==Life Rules==&lt;br /&gt;
#You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.&lt;br /&gt;
#You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it&#039;s a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Guilded server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.&lt;br /&gt;
#The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.&lt;br /&gt;
#Individuals are exempt from the &amp;quot;New Life Rule&amp;quot; if:&lt;br /&gt;
##There is a public announcement describing the situation that occurred.&lt;br /&gt;
##You are invoked in roleplay.&lt;br /&gt;
##:-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.&lt;br /&gt;
##If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your &amp;quot;memory&amp;quot; is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.&lt;br /&gt;
&lt;br /&gt;
==FearRP Rules==&lt;br /&gt;
#While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.&lt;br /&gt;
#Acting in complete disregard for your life and being killed can result in a PK at staff&#039;s discretion.&lt;br /&gt;
#If you&#039;re holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).&lt;br /&gt;
#You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.&lt;br /&gt;
#If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).&lt;br /&gt;
#Continually putting yourself into FearRP scenarios in order to PK people, or &#039;PK hunting&#039; / being &#039;PK hungry&#039; is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.&lt;br /&gt;
#For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).&lt;br /&gt;
#If you are actively holding a weapon in your hand, FearRP does not apply and you may retaliate (even if it is on safety, E+R)&lt;br /&gt;
#If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)&lt;br /&gt;
#When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit, and the car must be immobilized, either pitted, unable to move or in a parked position. FearRP does not apply to individuals in a fast moving vehicle.&lt;br /&gt;
&lt;br /&gt;
==Mugging Rules==&lt;br /&gt;
#You may not mug in a public place. You can; however, pull a weapon on them and bring them to a secluded area to rob them (This can only be done when there is no one else around). Ex: The victim is alone at night in the middle of an empty street. You initiate a mugging with your firearm and take them to an alleyway so no one stumbles upon the crime. You may not perform the mugging in the street, which is a public area.&lt;br /&gt;
#Secluded and non-public areas include; Alleys, dark corners, areas void of other players or NPCs/abandoned buildings (In certain cases when an argument is present regarding the above stated areas, it can be confirmed or denied at the discretion of a staff member).&lt;br /&gt;
#You may NOT mug in front of NPCs as they are considered witnesses in RP. You may not bypass this rule by attempting to &#039;pull them away under fearrp&#039; in front of an NPC. Do not target people using NPCs.&lt;br /&gt;
#You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.&lt;br /&gt;
#You may not make a character for the sole purpose of mugging, for example if you are PK&#039;d for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.&lt;br /&gt;
#You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.&lt;br /&gt;
#You may tie the victim and rob them of the items in their inventory.&lt;br /&gt;
#You may NOT mug players who are busy interacting with an NPC.&lt;br /&gt;
#Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is).  may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.&lt;br /&gt;
#You may not mug the same person within a span of 30 minutes.&lt;br /&gt;
#Be cautious! If you are killed while mugging, you have the possibility of being PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Killing Rules==&lt;br /&gt;
#You may not randomly kill someone without proper roleplay reason. (RDM)&lt;br /&gt;
#You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.&lt;br /&gt;
##If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.&lt;br /&gt;
##If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.&lt;br /&gt;
#In regards to how a user is allowed to react to verbal threats.&lt;br /&gt;
##There are two types of threats, an &#039;Active Threat&#039; and an &#039;Idle threat&#039;. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.&lt;br /&gt;
##Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.&lt;br /&gt;
##You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.&lt;br /&gt;
#If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)&lt;br /&gt;
#You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.&lt;br /&gt;
#You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)&lt;br /&gt;
#You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)&lt;br /&gt;
#You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.&lt;br /&gt;
#Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.&lt;br /&gt;
#You may not kill or escalate against someone based on inventory sounds. There&#039;s no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.&lt;br /&gt;
#You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)&lt;br /&gt;
#You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.&lt;br /&gt;
#A group member is defined as the following, and will largely apply to civilian characters:&lt;br /&gt;
#:-They are a member of your faction.&lt;br /&gt;
#:-You must properly know them in character.&lt;br /&gt;
#:-You may not attack Government authorities or interfere when they are detaining someone you do not know.&lt;br /&gt;
#:-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)&lt;br /&gt;
&lt;br /&gt;
==Metagaming Rules==&lt;br /&gt;
#Do not speak of in game matters in OOC.&lt;br /&gt;
#Do not use OOC terms in IC, this includes both IC text chat and voice chat.&lt;br /&gt;
#External and or unapproved platforms are generally considered OOC unless it is owned by Prometheus Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels, and frequency channels). Making use of direct messages, OOC channels, or unapproved Guilded servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.&lt;br /&gt;
##Making use of unapproved Guilded servers (including private chats) that are used to subvert the main Guilds under Prometheus Networks will result in a punishment at staff’s discretion&lt;br /&gt;
##Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.&lt;br /&gt;
##This includes Guilded messages that concern IC issues, or when giving/confirming IC orders.&lt;br /&gt;
##When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Guilded or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.&lt;br /&gt;
##:-Ex: The Reichsführer has ordered a PK on a member of the RSHA, the Reichsführer has gotten his PK approved, ordered and/or intends to execute it himself, and will remain within the server until 30 minutes after the PK has been executed.&lt;br /&gt;
##All Guilded Voice Channels are considered OOC.&lt;br /&gt;
##Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added radios for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.&lt;br /&gt;
#You cannot call for help within Guilded or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.&lt;br /&gt;
#You cannot use an OOC reason to PK someone.&lt;br /&gt;
#You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.&lt;br /&gt;
#Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.&lt;br /&gt;
#Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.&lt;br /&gt;
#You cannot use IC information obtained from one character with another one of your characters, that is metagame.&lt;br /&gt;
#Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.&lt;br /&gt;
#It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it&#039;s not a valid reason to detain or arrest players approaching it. (Camping the NPC).&lt;br /&gt;
#Ways to Identify someone IC&#039;ly:&lt;br /&gt;
#:-You have their F3&lt;br /&gt;
#:-They Identify themselves to you, verbally giving you their full name / unique nickname&lt;br /&gt;
#:-Someone who has their F3 Identifies them to you&lt;br /&gt;
#:-You have viewed their ID card or searched their person.&lt;br /&gt;
#:-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.&lt;br /&gt;
#Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.&lt;br /&gt;
&lt;br /&gt;
==Powergaming Rules==&lt;br /&gt;
#Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me&#039;s against their will, forcing players to give their F3, etc.&lt;br /&gt;
#If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.&lt;br /&gt;
#You may not fabricate evidence to force a roleplay situation nor can you take OOC matters into IC roleplay.&lt;br /&gt;
#You may not abuse the /roll to powergame situations.&lt;br /&gt;
#You may not plant evidence on players to have them arrested without Admin approval.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Rules==&lt;br /&gt;
#Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.&lt;br /&gt;
#Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.&lt;br /&gt;
#Do not intentionally minge your vehicle by targeting players or cars at random for ramming. This also includes running around the street damaging cars/tires for no reason other than to bait.&lt;br /&gt;
#Do not prop abuse cars to destroy them.&lt;br /&gt;
#Do not intentionally explode cars in order to kill people. Blowing up a car that kills a large group of people is considered Mass RDM.&lt;br /&gt;
&lt;br /&gt;
==Approved Criminal Organization Rules==&lt;br /&gt;
#If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Super Administrator.&lt;br /&gt;
#Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)&lt;br /&gt;
#If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don&#039;t own the maximum amount if you don&#039;t have enough active men to hold the property. An organization with 6 active people doesn&#039;t need to own 3 properties.&lt;br /&gt;
&lt;br /&gt;
==Prop Rules==&lt;br /&gt;
#You may not propkill, propsurf, prop block or prop climb.&lt;br /&gt;
#You cannot block any doorways or entrances to buildings.&lt;br /&gt;
#Players may not entirely block off roadways, or major traffic areas.&lt;br /&gt;
#Prop climb includes spawning props out of nowhere in order to reach areas you wouldn&#039;t be realistically able to get up to.&lt;br /&gt;
#When building dupes or decorating properties, the props must be within the 1942 Germany era and aesthetic.&lt;br /&gt;
#Players may slightly extend their property with props by a reasonable amount, but only with staff approval.&lt;br /&gt;
#Breaking these rules will result in a ban and/or removal of PET flags.&lt;br /&gt;
#Obnoxious or poorly made structures can be deleted by staff members if deemed necessary.&lt;br /&gt;
#This is NOT DarkRP. We don&#039;t build elaborate prop &#039;bases&#039; to defend against raiders. As such, any &#039;DarkRP&#039; type prop builds can be removed at Admin discretion (shooting slits, one way props, floating barriers, elaborate hallways, kill zones, force crouching areas, forced jumping area, non obvious no collided entrances/props or anything unrealistic to a legitimate property).&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Character_Promotion_Rules&amp;diff=466</id>
		<title>Character Promotion Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Character_Promotion_Rules&amp;diff=466"/>
		<updated>2024-04-14T04:53:24Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* High-Ranking Character Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hirings and Promotions==&lt;br /&gt;
This will be enforced under the sweeping pretense of Metagame.&lt;br /&gt;
#You can hire citizens into your faction at the starting 2 ranks. i.e Grenadier/Obergrenadier, Wehrmann/Oberwehrmann etc.&lt;br /&gt;
#You can promote someone 2 ranks once every 24 hours if they are an Enlisted or a Non-Commisioned officer.&lt;br /&gt;
#You can promote someone 1 rank once every 24 hours if they are a commissioned officer/general officer.&lt;br /&gt;
#Upon being fired/removed from your position you can acquire a new position around the same rank as your previous one only 24 hours from that event.&lt;br /&gt;
&lt;br /&gt;
==High-Ranking Character Restrictions==&lt;br /&gt;
#This policy is rather simple. In an attempt to thwart users who purposely stack characters of high rank/position simply for bragging rights, a policy will be implemented which prevents such directly. As a hard limit, players will only be permitted ONE character of the rank of Colonel or above (Chefinspektor+/Oberst+/Unterstaatssekretär+/Regimentsleiter+).&lt;br /&gt;
#The above policy should not affect many players. Those who attempt to ignore the above policy will have one of their Colonel+ characters subject to un-whitelisting, or in extreme cases, char-banning. You may not grandfather-clause your multiple GO characters through this policy.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What ranks can we whitelist people into factions at?‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Only the bottom TWO ranks (I.E. Gehilfe/Wehrmann/Grenadier, etc). The purpose of this is to create a penalty for getting PKed, as well as reduce the advantage for players who OOCly know the higher-ups in a faction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My faction only hires Unteroffizier/Leutnant+, can we hire at those ranks?‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In these cases, you will have to rely upon transfers from bottom-level departments, as such organizations would realistically, or to create bottom-level jobs of your own. A functional officer cadet system would, however, be accepted should one be properly established.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I really need to hire person X for this leadership position, as my faction is empty and the gaps simply cannot be filled. What can I do?‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Any Super Administrator may make exceptions to this policy on a case-per-case basis. Contact a Super Administrator to resolve the issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will deputies have to take over for their bosses? Does this mean I cannot be promoted unless the guy in the slot above me dies?‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. Rank jumps of around 2 ranks for instance are acceptable under the proper circumstances, given it isn&#039;t a repeated occurrence (the same individual receiving repeated 2 rank promotions will be punished). Individuals or deputies may be bypassed for promotion for a more suitable, and possibly slightly lower ranking, individual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I got fired from my job/resigned in the past, can I come back at the same rank in the future?‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, if you receive approval from a Super Administrator+ you can return at a high commission.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Intelligence_Roleplay_Guidelines&amp;diff=465</id>
		<title>Intelligence Roleplay Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Intelligence_Roleplay_Guidelines&amp;diff=465"/>
		<updated>2024-04-14T04:51:26Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Stealing Uniforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Intelligence RP mostly based out of the NSB or the Militarische Geheimdienst is some of the most intricate and complicated roleplay that can be found on the ImperialRP game mode. With its importance and long record of issues in regard to abuse of OOC information being used as IC information it was deemed proper to format an OOC list of guidelines around the roleplay to ensure a line of respected fair play for all involved on both sides. The following guidelines will be vice versa for any intelligence agency, and will be categorized separately if necessary for specific factions.&lt;br /&gt;
&lt;br /&gt;
==Powergaming and NLR==&lt;br /&gt;
#The use of FearRP to force a player into giving forward information, or signing off on IC documents is defined as powergaming, any documentation that is being put forward for signing off on must be presented physically in /looc and roleplayed out properly (/me&#039;s must be performed for the handing over of documents, signing of documents, and displaying of documents).&lt;br /&gt;
#You may use elements of roleplay to threaten or intimidate a certain individual but the direct use of FearRP or improper signing off on documents will be seen as FailRP.&lt;br /&gt;
#If a player has died during a situation you may not attempt to seek the information that they hold from said situation, any information used from a player who fell under NLR to said information will see the immediate voiding of any roleplay based off of the information in use.&lt;br /&gt;
&lt;br /&gt;
==Audio Recordings==&lt;br /&gt;
#Audio Recording of an individual during interrogation, meetings, or other situations must have approval from a Supervisor Administrator with the RP being actively overviewed by a member of Upper Administration.&lt;br /&gt;
#Microphone devices may not be concealed into clothing. Recording devices are limited to five minutes maximum of use, and must not contain any cuts throughout the consecutive five minutes, Upper Administration holds the ability to void and nullify any recorded evidence at any point in time.&lt;br /&gt;
#Recorded evidence of any kind must be accessible through a link, any specific website is not necessary but more trusted websites are preferred.&lt;br /&gt;
#Clips of text chat may be used to record text chat conversations and the same for voice chat conversations, but the use of audio recordings to capture physical video evidence of the appearance or other characteristics of individuals or situations is to remain out of use, with audio recordings simply to record a conversation between two or more players.&lt;br /&gt;
#Audio recordings in roleplay should hardly be used seeing as the documentation of conversations is more important and easier to use in roleplay. If at any point specific points of conversations are used to take a player&#039;s word in roleplay that would put them at a disadvantage without proper context the evidence will be seen as null or voided.&lt;br /&gt;
&lt;br /&gt;
==Conflicts of Interest==&lt;br /&gt;
The Following is NOT permitted:&lt;br /&gt;
#Having more than one character within the same or opposing intelligence departments, factions, or agencies.&lt;br /&gt;
#Having more than one character within an intelligence agency or criminal organization.&lt;br /&gt;
#Having a character apart of an intelligence agency whilst also having a character that is an important member of any opposing faction, this is subject to the discretion of Upper Administration.&lt;br /&gt;
#Acting within roleplay on an alternate character you are actively involved with on another character to influence the outcome or performance of a certain situation.&lt;br /&gt;
&lt;br /&gt;
The Following is permitted:&lt;br /&gt;
#Making use of a character within an intelligence agency to act as a double agent.&lt;br /&gt;
&lt;br /&gt;
==Stealing Uniforms==&lt;br /&gt;
#When stealing the uniform of another player, you may only steal enlisted, non-commissioned officer, and commissioned officer uniforms.&lt;br /&gt;
#Only members of intelligence agencies such as MGD, NSB, etc. may steal a player&#039;s uniform.&lt;br /&gt;
#Stealing uniforms may only be approved by a member of Upper Administration and will be logged accordingly.&lt;br /&gt;
#The only time a uniform can be taken out of &amp;quot;storage&amp;quot; or made us of is either during an RP situation where it is directly given to another player while the RP of stealing the uniform is being overwatched, or by the player who had stolen the uniform.&lt;br /&gt;
#These guidelines are subject to change at any time at the discretion of Upper Administration. These will be used to set precedent, and to maintain consistency.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
	<entry>
		<id>https://wiki.prn.gg/index.php?title=Intelligence_Roleplay_Guidelines&amp;diff=464</id>
		<title>Intelligence Roleplay Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.prn.gg/index.php?title=Intelligence_Roleplay_Guidelines&amp;diff=464"/>
		<updated>2024-04-14T04:51:19Z</updated>

		<summary type="html">&lt;p&gt;Heine: /* Stealing Uniforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Intelligence RP mostly based out of the NSB or the Militarische Geheimdienst is some of the most intricate and complicated roleplay that can be found on the ImperialRP game mode. With its importance and long record of issues in regard to abuse of OOC information being used as IC information it was deemed proper to format an OOC list of guidelines around the roleplay to ensure a line of respected fair play for all involved on both sides. The following guidelines will be vice versa for any intelligence agency, and will be categorized separately if necessary for specific factions.&lt;br /&gt;
&lt;br /&gt;
==Powergaming and NLR==&lt;br /&gt;
#The use of FearRP to force a player into giving forward information, or signing off on IC documents is defined as powergaming, any documentation that is being put forward for signing off on must be presented physically in /looc and roleplayed out properly (/me&#039;s must be performed for the handing over of documents, signing of documents, and displaying of documents).&lt;br /&gt;
#You may use elements of roleplay to threaten or intimidate a certain individual but the direct use of FearRP or improper signing off on documents will be seen as FailRP.&lt;br /&gt;
#If a player has died during a situation you may not attempt to seek the information that they hold from said situation, any information used from a player who fell under NLR to said information will see the immediate voiding of any roleplay based off of the information in use.&lt;br /&gt;
&lt;br /&gt;
==Audio Recordings==&lt;br /&gt;
#Audio Recording of an individual during interrogation, meetings, or other situations must have approval from a Supervisor Administrator with the RP being actively overviewed by a member of Upper Administration.&lt;br /&gt;
#Microphone devices may not be concealed into clothing. Recording devices are limited to five minutes maximum of use, and must not contain any cuts throughout the consecutive five minutes, Upper Administration holds the ability to void and nullify any recorded evidence at any point in time.&lt;br /&gt;
#Recorded evidence of any kind must be accessible through a link, any specific website is not necessary but more trusted websites are preferred.&lt;br /&gt;
#Clips of text chat may be used to record text chat conversations and the same for voice chat conversations, but the use of audio recordings to capture physical video evidence of the appearance or other characteristics of individuals or situations is to remain out of use, with audio recordings simply to record a conversation between two or more players.&lt;br /&gt;
#Audio recordings in roleplay should hardly be used seeing as the documentation of conversations is more important and easier to use in roleplay. If at any point specific points of conversations are used to take a player&#039;s word in roleplay that would put them at a disadvantage without proper context the evidence will be seen as null or voided.&lt;br /&gt;
&lt;br /&gt;
==Conflicts of Interest==&lt;br /&gt;
The Following is NOT permitted:&lt;br /&gt;
#Having more than one character within the same or opposing intelligence departments, factions, or agencies.&lt;br /&gt;
#Having more than one character within an intelligence agency or criminal organization.&lt;br /&gt;
#Having a character apart of an intelligence agency whilst also having a character that is an important member of any opposing faction, this is subject to the discretion of Upper Administration.&lt;br /&gt;
#Acting within roleplay on an alternate character you are actively involved with on another character to influence the outcome or performance of a certain situation.&lt;br /&gt;
&lt;br /&gt;
The Following is permitted:&lt;br /&gt;
#Making use of a character within an intelligence agency to act as a double agent.&lt;br /&gt;
&lt;br /&gt;
==Stealing Uniforms==&lt;br /&gt;
#When stealing the uniform of another player, you may only steal enlisted, non-commissioned officer, and commissioned officer uniforms.&lt;br /&gt;
#Only members of intelligence agencies such as MGD, RSHA, etc. may steal a player&#039;s uniform.&lt;br /&gt;
#Stealing uniforms may only be approved by a member of Upper Administration and will be logged accordingly.&lt;br /&gt;
#The only time a uniform can be taken out of &amp;quot;storage&amp;quot; or made us of is either during an RP situation where it is directly given to another player while the RP of stealing the uniform is being overwatched, or by the player who had stolen the uniform.&lt;br /&gt;
#These guidelines are subject to change at any time at the discretion of Upper Administration. These will be used to set precedent, and to maintain consistency.&lt;/div&gt;</summary>
		<author><name>Heine</name></author>
	</entry>
</feed>